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Making my scenery for FS2004, using GMax with the FS2004 Gamepack with the FS2002 MakeMDL and MDL Commander.
So, how many layers do you use for the ground itself?
mine is something like this
Photo, raised 0.01m in gmax, layer 2 on the .asm
grass noise, raised 0.02m in gmax, layer 4 on the .asm
runways, raised 0.03m in gmax, layer 6 on the .asm
taxiways/aprons, raised 0.04m in gmax, layer 8 on the .asm
ground markings, raised 0.05m in gmax, layer 10 on the .asm
dirt/cracks, raised 0.06m in gmax, layer 12 on the .asm
So that's 6 polys for the ground, then I add my grass edges, then vegetation, then I add all the fences and gates etcetera....then finally I model all the buildings and other things such as PAPI, windsocks etcetera.
Is this the best way to do so? am I on the rite track? I have seen developers photoshop all their runway dirts and cracks etc directly on to the runway/taxiway/apron textures. Is that a good way to do it?
I am looking to make my scenery up to FlyTampa, Aerosoft and UK2000 Extreme quality
Regards
Darren
So, how many layers do you use for the ground itself?
mine is something like this
Photo, raised 0.01m in gmax, layer 2 on the .asm
grass noise, raised 0.02m in gmax, layer 4 on the .asm
runways, raised 0.03m in gmax, layer 6 on the .asm
taxiways/aprons, raised 0.04m in gmax, layer 8 on the .asm
ground markings, raised 0.05m in gmax, layer 10 on the .asm
dirt/cracks, raised 0.06m in gmax, layer 12 on the .asm
So that's 6 polys for the ground, then I add my grass edges, then vegetation, then I add all the fences and gates etcetera....then finally I model all the buildings and other things such as PAPI, windsocks etcetera.
Is this the best way to do so? am I on the rite track? I have seen developers photoshop all their runway dirts and cracks etc directly on to the runway/taxiway/apron textures. Is that a good way to do it?
I am looking to make my scenery up to FlyTampa, Aerosoft and UK2000 Extreme quality
Regards
Darren


