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FSX Centering Runway Starts?

tlv

Messages
127
If a runway start is off-center, or has accidentally been moved or deleted, how does one automatically create a start that perfectly lines up in the middle of the runway centerline?

To that point, is there a way for ADE to automatically lock all objects?
 
Just delete the Start and use the Right-click menu in ADE to place a Start on the Runway - it'll line it up on the center line at the start of the runway for you. Alternatively you can use a Guideline along the runway centerline.

There's no way to lock ALL objects at once, no. But the Lock/Unlock menus up top do let you lock groups of certain types of objects. You can also multi-select some objects and lock them all at once in the properties window
 
Just delete the Start and use the Right-click menu in ADE to place a Start on the Runway - it'll line it up on the center line at the start of the runway for you.
When I select Add-Runway Start, it says, "No runway starts required."

When I select Add-Other Start, the default heading is 0, and it places the start wherever the mouse arrow is.

So, what is to be selected in the right click menu for the start to line up automatically?
 
When I select Add-Runway Start, it says, "No runway starts required."

Delete all starts.

Run the fault finder and it will display that there are no starts. Click on one of the errors then on the "Add start" button and it will be added.

Do the same for all other start errors.
 
Delete all starts.

Run the fault finder and it will display that there are no starts. Click on one of the errors then on the "Add start" button and it will be added.

Do the same for all other start errors.
Thanks, but I tried this and not only did it miss a few runways, but it added the starts too far back, and they didn't seem to be perfectly centered either.
 
If a runway end is closed for takeoff there is no need for ADE to add the start. Make sure the end is open for takeoff first.

The new version 1.50.18.197 centers the starts just fine - I seem to recall an earlier version placing the start off-center. The fix is to update.

If the runway has an offset threshold, the start will be placed at the end of the offset. This will give the appearance that it is placed too far back. Simply drag it to where you want and re-center.
 
If a runway end is closed for takeoff there is no need for ADE to add the start. Make sure the end is open for takeoff first.

The new version 1.50.18.197 centers the starts just fine - I seem to recall an earlier version placing the start off-center. The fix is to update.

If the runway has an offset threshold, the start will be placed at the end of the offset. This will give the appearance that it is placed too far back. Simply drag it to where you want and re-center.
Thanks, and yes I just started using the new version today, and I was getting those results with the newest version.

Thanks for the info... I guess I can just temporarily adjust an offset threshhold in order to get the start automatically lined up correctly- without having to drag it. Dragging is precisely what I'm trying to avoid.
 
The offset threshhold seems to be just part of the problem.

I just tried to add a start on runway 07R in KLAS- a runway without any jazz on either end, and the start was still added well behind where the taxiway turn straightens out on the runway.

Perhaps the programming can be fixed so that starts are not added zero feet onto a runway. Even if it's not set at zero, I seem to recall previous versions of ADE setting the runway start automatically in a much more realistically attainable position for aircraft, than it's currently doing in the latest version of ADE 1.50. But, perhaps it has always been like this, and I just didn't notice before.
 
I guess I don't understand why dragging and recentering is a problem. There is no one best location for a start. Folks move starts all over the place.

Bob
 
The code used by ADE to add runway starts is unchanged between versions 1.47 and 1.50. It places them by default on the center line and 15m from the end. As Bob says starts can be located in a number of positions on the runway and ADE justs puts it on in a 'sensible' place for the user to fine tune.

If you do not want to drag things then you could do one of several things:
  • If connected to FS you can move the start to the current user aircraft location
  • You can set the coordinates of the start yourself manually
  • With the ProKey you can use the nudge feature which allows keyboard positioning of objects down to a few inches
 
I guess I don't understand why dragging and recentering is a problem. There is no one best location for a start. Folks move starts all over the place.

Bob
I prefer to lock objects to other objects and by decimal coordinates. Then, I don't have to worry about whether I put them in their precise location, and I don't have to worry about accidentally moving them.

It would be nice if all objects could be locked by default, with the ability to edit them by coordinates. I don't like clicking on objects and seeing them move almost automatically.
 
We are extending the locking capabilities by groups as we release new versions.
 
We are extending the locking capabilities by groups as we release new versions.
Thanks. I've always wondered why the default isn't the other way around, which would be more protection to the scenery if things needed to be unlocked to work with.
 
Thanks. I've always wondered why the default isn't the other way around, which would be more protection to the scenery if things needed to be unlocked to work with.

Well as far as I can tell we have never been asked for all objects locked by default so I guess most users prefer it the other way or don't have a preference?
 
Well as far as I can tell we have never been asked for all objects locked by default so I guess most users prefer it the other way or don't have a preference?
I'm merely saying that the "option" to lock or unlock all objects at once would be nice.

I'm sure everyone has accidentally moved something that overlaps something else, or when selecting something. I have no doubt of that. Whether they like clicking "undo" all the time is up to them. But, I'm not asking for no reason.
 
Fair enough - I have added it to my list of group lockings for a future version. :)
 
Fair enough - I have added it to my list of group lockings for a future version. :)
Thanks. By the way, most medium and large aircraft probably need a bit more than 12 meters to line up. Is it possible to get an option to adjust the default start creation to a few hundred feet from the back of the runway?
 
Thanks. By the way, most medium and large aircraft probably need a bit more than 12 meters to line up. Is it possible to get an option to adjust the default start creation to a few hundred feet from the back of the runway?

I will add it to the list
 
Thanks. By the way, most medium and large aircraft probably need a bit more than 12 meters to line up. Is it possible to get an option to adjust the default start creation to a few hundred feet from the back of the runway?

Why?

Start positions are used only as that, a position that you can select to start a user aircraft from. They have no affect on manoeuvreing of AI aircraft.
 
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