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New SimObj and Living World

mikrco

Resource contributor
Messages
87
Country
us-oregon
I have notice a small problem with my newly created simobj's in regards to their use as living world objects. This probliem does not happen when the object is used with the Object Placement Tool in creating a mission.

I have edited the LWcfg.spb to include the new objects and they show up in the sim as expected, but with one small issue.

The animation, and effects work fine and the objects wander around like other boat objects, however when first encountered in the sim the object model shows briefly rotated so the object points up wards.

It will then right itself and then continue to run as expected. Anyone have any Ideas on why this may be occurring?

I tested with LOD's and without and tried everything else I can think of to no avail.

As I said this occurs only briefly when first encountering the object and is more annoying than anything else. I would like to correct this small problem and would appreciate any input any of you may have.

windcompar.jpg
 
That's interesting. Back before SP1, I was flying down a road really fast with lots of AI traffic, and I was flying so fast that I was able to just catch site of the AI spawn in front of me at about 100 feet ... and they all spawned tilted upright like that, they would right themselves as they got onto the ground.

I had to pause the game to catch them it was so brief, but they were all turned vertical.

Not sure if that helps, but I think I've seen that behavior, or something like it, before with AI objects on their initial spawn.
 
Mike.... Are you doing the boats like the Highway traffic? If so .... How do youy configure the line?
Thanks
Joe W.
 
That's interesting. Back before SP1, I was flying down a road really fast with lots of AI traffic, and I was flying so fast that I was able to just catch site of the AI spawn in front of me at about 100 feet ... and they all spawned tilted upright like that, they would right themselves as they got onto the ground.

I had to pause the game to catch them it was so brief, but they were all turned vertical.

Not sure if that helps, but I think I've seen that behavior, or something like it, before with AI objects on their initial spawn.

R#1 - Thanks for the feed back. It would appear then that the issue is not directly related to my models.

Mike.... Are you doing the boats like the Highway
traffic? If so .... How do youy configure the line?
Thanks
Joe W.

Joe W. - I first decompiled the Lwcfg.spb to .xml and then added my sim obj as per the Configuring Surface Vehicle Traffic in the SDK. Since these objects are "water vessels" they were added under <boats> <InlandBoats>:

<Boats>
<InlandBoats>
<ContainerEntry
ContainerTitle="VEH_water_windsurfer1_sm"
EntryWeight="20"/>
<ContainerEntry
ContainerTitle="VEH_water_windsurfer2_sm"
EntryWeight="20"/>
<ContainerEntry
ContainerTitle="VEH_water_windsurfer3_sm"
EntryWeight="20"/>

I then converted the .xml back to .spb format. I am still experimenting with this parameter -EntryWeight="20" for the best result. According to the SDK this value denotes the number of models to be displayed in a given region and is influenced by population density.
 
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