mikrco
Resource contributor
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I have notice a small problem with my newly created simobj's in regards to their use as living world objects. This probliem does not happen when the object is used with the Object Placement Tool in creating a mission.
I have edited the LWcfg.spb to include the new objects and they show up in the sim as expected, but with one small issue.
The animation, and effects work fine and the objects wander around like other boat objects, however when first encountered in the sim the object model shows briefly rotated so the object points up wards.
It will then right itself and then continue to run as expected. Anyone have any Ideas on why this may be occurring?
I tested with LOD's and without and tried everything else I can think of to no avail.
As I said this occurs only briefly when first encountering the object and is more annoying than anything else. I would like to correct this small problem and would appreciate any input any of you may have.
I have edited the LWcfg.spb to include the new objects and they show up in the sim as expected, but with one small issue.
The animation, and effects work fine and the objects wander around like other boat objects, however when first encountered in the sim the object model shows briefly rotated so the object points up wards.
It will then right itself and then continue to run as expected. Anyone have any Ideas on why this may be occurring?
I tested with LOD's and without and tried everything else I can think of to no avail.
As I said this occurs only briefly when first encountering the object and is more annoying than anything else. I would like to correct this small problem and would appreciate any input any of you may have.

