• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA textures doubled mistery

Messages
3,278
Country
spain
I make a model, almost finished but when I check the materials in MCX, it is telling me I have two textures which are the same, right now I don't know how I get in this mess. apparently there is no problems about the model , he work in Fsx, and show great in Mcx :confused: I have four drawcalls when the material editor have only three material slots.
I am not mathematical genius but I think 1012 is a number power of two, I'm geting those warning every time load the model.
 

Attachments

  • textures warnings.jpg
    textures warnings.jpg
    195.4 KB · Views: 369
Last edited:
I make a model, almost finished but when I check the materials in MCX, it is telling me I have two textures which are the same, right now I don't know how I get in this mess. apparently there is no problems about the model , he work in Fsx, and show great in Mcx :confused: I have four drawcalls when the material editor have only three material slots.

Sometimes it shows less drawcalls than there really is, but it appears all textures are there in FS.
I am not mathematical genius but I think 1012 is a number power of two, I'm geting those warning every time load the model.
2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, and 8192 (textures probably wont be higher than 2048) are powers of two.:)
Maybe you can re-size your texture from 1012 to 1024 in the mass texture editor?

Hope it helps,
Tyler
 
Last edited:
Hi,

So four drawcalls with three textures means that for one of your textures the materials that use them have different settings. Just one small difference in the material settings will give you another drawcall.

The next version of modelconverterx will have functionality to show you what the difference are. But I am still working on that.
 
thanks indeed for clarify this things a little, and I am a little more mathematic genius. :(, . Yes, in the material editor of Mcx I see that the diffuse and ambient color are different :confused: I am blaming to the modeler. thanks again.
 
Back
Top