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"Add Vertex"...am I missing something?

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us-california
I'm currently using V1.05 and during the process of
upgrading several stock FSX airports to add parking, etc
I have often seen the "Add Vertex" help popup when
hovering my cursor over a "selected" apron edge or
boundry fence, however, I have not seen any way to
actually ADD a vertex. I can DELETE a vertex but on
that note "UNDO" doesn't. Once deleted, that vertex is gone!

Another feature I find I often would like, without resorting
to XML manipulation, would be to break a boundry
fence at some point(s). As I enhance various
airports I often add the surrounding road network
to some degree and often find roads that feed into
the airport running up against a boundry fence.
I'd like to break the fence at those points to
allow the road "access" without having to redo the
entire fence.
Also, along the "ADD Vertex" line, I sometimes inport
a FS9 AFCAD as a replacement for a stock airport
if the parking is complex. I bring in the fencing
from the stock airport but often there are areas
where the fence line needs to be adjusted or moved
a fair distance in one area but not others.
Since ACES seems to have gone to great strides to
make alot of curved fence areas, with many closely
spaced vertexes, it is a real chore to move those.
It would be advantageous to be able to either add
vertexes to be able to "expand" the fence in areas
or break it into several sections and move the necessary
areas that were split out.

So, that's my disertation on the vertex issue as I see it,
or would like to see it :)

Paul ( definately look into the "undo don't" )
 
Last edited:
When you hover over the perimeter of an apron and see the "Add vertex" tooltip, hold down <Ctrl> and left-click where you require the vertex.

George
 
On a related note, when I'm placing vertices, the properties box often pops up automatically for some reason. Not sure why, and it's a bit inconvenient, but not a big deal.
 
George has answered the question on adding vertex points - it think that is in the manual somewhere :)

Breaking and joining fence and apron light section is on the todo list somewhere - now where DID I put that list ;)

I have no idea why the property dialog should open when adding vertices. What element's properties are displayed?
 
Strange one Bob!! are you double clicking once positioned?
your pic shows thats the same as double clicking anywhere on the apron if the apron edge is highlighted or double clicking on any their vertex's before adding or moving
that will bring up the the apron properties


Ray
 
In my experience with ADE - fat fingers or a bit of a double click by accident can open the property box.

At lease for me.

There are settings on the computer where I could tweak the mouse behavior - but it's more trouble than having the box pop up once in a while.
 
Either a double click or hitting Enter will open the property dialog for the currently selected object (in this case the apron) a single Ctrl + Left Mouse click won't do it.
 
George has answered the question on adding vertex points - it think that is in the manual somewhere :)

Breaking and joining fence and apron light section is on the todo list somewhere - now where DID I put that list ;)

I have no idea why the property dialog should open when adding vertices. What element's properties are displayed?

Thanks to George for that input.

Jon, I think my "manual" is in the same place
as your "to do " list :)

So, the answer to my question was "Yes", I am missing something.

Paul
 
Related to this, I noticed that I can't "close" my perimeter fence line. I assumed that by simply clicking on the vertex where I started, would cause ADE to figure out that this was to be joined. Instead I got a new vertex very close to my start point. That's "ok", I guess, but I would rather have a combo.

So I went into the raw xml and made it join properly.

Perhaps I am missing something here?
 
No you aren't ADE does not currently close fences or apron lights. However it is on the list :)
 
Why would you wish to close a boundary fence :confused:

There would be no access to the airfield :rolleyes:

George

George, I came across this when working on the ANG base. Technically, the boundary fence does go all the way around the base with gated entrances. How would you recommend dealing with these, if not just place a fence over the entrance?
 
I have yet to see any fence, apron lights, blast fence, using vertex etc. closed in FSX.

I suppose if a airport boundary fence is closed we will have to climb the fence (that also has barbed wire on top) to get to the plane.
 
Bob

You can zoom in close where the fence starts and stops and leave a very small opening that is not visual with the eye.

Just bring the last vertex up close to the first one.
 
Bob

You can zoom in close where the fence starts and stops and leave a very small opening that is not visual with the eye.

Just bring the last vertex up close to the first one.
Or you could add a gate :duck:

George
 
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