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Hi,
I watched a lot aof tutorials about making custom-textured ground polygons for FSX but none of them was really acurate.
Did I get the steps right:
I've heard something about .mdl files, do I need them?
Did I forget anything?
I watched a lot aof tutorials about making custom-textured ground polygons for FSX but none of them was really acurate.
Did I get the steps right:
- Make a plane in Sketchup with a custom texture and export it as a COLLADA ( .dae) file.
- Load the .dae file into ModelConverterX and convert it into a BGL (.bgl) file.
- Open AirportDesignEditor and place the .bgl Object on the airport.
- Compile the airport
I've heard something about .mdl files, do I need them?
Did I forget anything?


