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Hi all,
I am new to MCX and as I think that my question fits best here in this thread, I give a go: I am still working on my FSX AI traffic using exclusively FSX native models. So far, with the help of some others I managed to have almost all (important) AI planes in a FSX native format, what is missing is the GA AI traffic. Now I downloaded the FTX NA GA AI traffic package for this purpose, reassigning all UT2 general aviation traffic to those models there. Advantage: more diversity and true AI models (UT2 uses otherwise the FSX standard GA planes such as Cessna, Maule, Learjet, which is a huge performance hit on GA traffic rich airports). BUT: as I use DX10 in FSX and "aircraft cast shadows on ground" option ticked, I depend on FSX native models. I realized, that some of the FTX AI traffic models are displayed correctly, some are invisible. Now I wanted to convert them myself into FSX native models using MCX.
I started of with the HTAI Cessna 177 Cardinal Free model. I successfully converted 99% of the plane, I even managed to assign the flaps animation correctly to the FSX modeldef variant so that the flaps are working now inside FSX correctly. BUT: my prop does not move at all. I used the animation "prop_blurred", but somehow, there is no movement at all. What am I doing wrong? Should I use another animation assignment (such as "prop_slow")? And what is the difference between the numbers, e.g. "prop1_blurred", "prop2_blurred" and "prop3_blurred"? I know that there won't be a nice prop disk displayed even using the correct animation, but I would already be happy if the prop moves at all... Thanks for any hint,
regards
Chris
				
			I am new to MCX and as I think that my question fits best here in this thread, I give a go: I am still working on my FSX AI traffic using exclusively FSX native models. So far, with the help of some others I managed to have almost all (important) AI planes in a FSX native format, what is missing is the GA AI traffic. Now I downloaded the FTX NA GA AI traffic package for this purpose, reassigning all UT2 general aviation traffic to those models there. Advantage: more diversity and true AI models (UT2 uses otherwise the FSX standard GA planes such as Cessna, Maule, Learjet, which is a huge performance hit on GA traffic rich airports). BUT: as I use DX10 in FSX and "aircraft cast shadows on ground" option ticked, I depend on FSX native models. I realized, that some of the FTX AI traffic models are displayed correctly, some are invisible. Now I wanted to convert them myself into FSX native models using MCX.
I started of with the HTAI Cessna 177 Cardinal Free model. I successfully converted 99% of the plane, I even managed to assign the flaps animation correctly to the FSX modeldef variant so that the flaps are working now inside FSX correctly. BUT: my prop does not move at all. I used the animation "prop_blurred", but somehow, there is no movement at all. What am I doing wrong? Should I use another animation assignment (such as "prop_slow")? And what is the difference between the numbers, e.g. "prop1_blurred", "prop2_blurred" and "prop3_blurred"? I know that there won't be a nice prop disk displayed even using the correct animation, but I would already be happy if the prop moves at all... Thanks for any hint,
regards
Chris
 
	 
 
		

 
 
		
 
 
		