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Smoothing the border between two objects

F747fly

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For my A350XWB I noticed the wing object (which also contains the belly) should almost seamlessly border with the fusalage (see the image for reference). Now my problem is that I don't really know how to make these two objects flow into one another like they do on the real aircraft... I'm using Blender 3D to model and thusfar I haven't found a way to do this... Does anyone know a solution?

Thanks,
F747fly

Image:


Untitled350.png
 
I can't answer your question, but your model looks awesome!!!! well done.

thank you very much, your support and enthiousiam is highly appreciated :D The showroom thread is getting abit long though, 26 pages as we speak :p
Now I've searched the web for an answer, but it seams that only sollutions in which the two objects are joined to form one object are being discussed on the pages I visit. However I think it would be best if the fusalage and wing objects could stay sepperate. The question is: is it it possible?

Or should I merge them, smooth it out and then disconnect them, and how should I do this?
 
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If you look at the photo you will see that there are seams where the wing joins the fuselage. Merge the wing and fuselage together then adjust and or create edges that follow the actual seams. Separate the wing from the fuselage along the seam edge that you made. Any noticeable difference after can be hidden by textures.
 
If you look at the photo you will see that there are seams where the wing joins the fuselage. Merge the wing and fuselage together then adjust and or create edges that follow the actual seams. Separate the wing from the fuselage along the seam edge that you made. Any noticeable difference after can be hidden by textures.

That seems very logic indeed, but the way I've built the wing that almost impossible... so maybe I'll have to rebuilt the wing?
See I built it like this:

mess.jpg


It's just a generall shape with a subdivision modifier on it that subdivides two times... it is no good, so perhaps rebuilt it some other way? Perhaps I can then also get that belly right, because it has been a real effort to get it in shape and it still isn't right...
 
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For my A350XWB I noticed the wing object (which also contains the belly) should almost seamlessly border with the fusalage (see the image for reference). Now my problem is that I don't really know how to make these two objects flow into one another like they do on the real aircraft... I'm using Blender 3D to model and thusfar I haven't found a way to do this... Does anyone know a solution?

Thanks,
F747fly

Hi F747fly!
I would not re-model the wing unless you just want to re-model it. You can fix the problem, the first thing that I would do is to delete half of the wing's vert so that you can mirror the object. Next choose all of the verts of the wing up to the point that you want the wing to meat the lower fuselage. Now make the selected verts into a new object.

Example Below:

upload_2015-9-17_17-42-1.png


Next select the edge verts of the inner wing and make a copy of it, and then use it to cut the wing foil into the lower fuselage. See Examples below:

upload_2015-9-17_17-53-12.png


upload_2015-9-17_17-59-11.png


Now extrude the faces inward toward the lower fuselage. Then size the inner edges down and size the outward edges so that the lower fuselage fits the wing the way you want it to. See example below:

upload_2015-9-17_18-17-53.png


upload_2015-9-17_18-25-29.png


upload_2015-9-17_18-34-11.png



Now yours will look better that mine does I threw this model together fast so that I could so you what I would do. Now of course you now that there are a lot of ways to do something. But this will give you some ideas I hope.

If you need any help let me know.

Thanks, Kris
 
Thanks Kris!

I'm going to remodel the wing because it's still not the right shape on exact posistions and I think it can do with a whole lot less verts. I will be trying the technique you've discribed, thanks! :) Now I'll have to see how I'm going to make the lower fusalage-object as a seperate...

F747fly
 
If you are making a basic model and smoothing it, then just take your time and make the entire area one part. I found that part to be absolutely difficult, specially blending the belly into the wing AND.... into the fuselage. Using a basic model and then smoothing it later really helped me.

Also, if you were to keep the wing, just cut the wing back and 'bridge' the wing to the fuselage with the bridge cutout point being bigger then the wing. Then you can cut in some more rows of Edges and scale them so you have a beautiful curve that goes into the fuselage from the wing.

Think basic and smoothly, steadily curve it.
 
You might go to TurboSquid.com and look at other models of airliners and see how they did their mesh work. Some have photos (screenshots) of their work showing the mesh and you can see how they work the join of the wing to fuselage. Some also use a Basic mesh as the platform (smoothing added to the stack) and so you can see how the basic model is also. That really helps to see how others do it.
 
Actually Kris' way of doing this solved it for me :D I mean it looks like this now:

93.jpg


you can hardly see it right? Actually I had people asking if I could do like a wing tutorial, so if I would could I also explain this Kris?
 
Keep going! As a check that you're on the right lines, the junction between wing upper surface and fuselage should be dead straight in the fore & aft direction; hence the odd bulge of the belly in modern airliners. It's all to do with keeping drag to a minimum and was first used on the Westland Whirlwind fighter many, many moons ago.
 
As a check that you're on the right lines, the junction between wing upper surface and fuselage should be dead straight in the fore & aft direction

I believe it is now ;) It's a commong problem for people designing Commercial jetliners (from after certain ages ofcourse) because they're obviously designed to be sleek. I didn't know it was used on the Whirlwind though....

Yes, I think you could make a very good wing tutorial. I think the more people we have making tutorials the better the Blender FSX community will be.

Well I'm thinking about making a couple... we'll see ;)

Also just a quick question which I'm actually quite certain isn't a problem.. Is it right when the two materials (that of the wing and that of the fusalage) overlap
eachother in random ways.. I would think that when it's textured that won't be noticable anymore?

Thanks
F747fly
 
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