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Can't agree more with Marc.
Excellent Model. Keep it up

Very very nice...!


you can do the both model?![]()


you could maybe visibility tag the object and control it via the title entry in the aircraft.cfg
This might save storage space


the only disadvantage would be that 3rd party repainters can't get their version with the object visible.

You mean if the painter puts zero alpha there the dome will be invisible?This might be a silly thought but what if I just unwrap it on the normal textures somewhere. that way people can paint it if it should be there and leave it empty if it shouldn't....

You mean if the painter puts zero alpha there the dome will be invisible?
In that case you can't use the alpha channel to blend reflections. This could also cause weird shadowing (the dome casts shadows even if not visible).


F747fly the model is beautiful and I'm looking forward to seeing how you handle the VC.
Since Blender is freeware and seems to be as powerful as Max or Maya there will be more people trying their hand at modelling for FS so tutorials are greatly needed in all aspects of the software not in just one discipline.
Now I'm going to stir the pot. I can see where CEOs of Delta, Lufthansa, BOAC etc. would be excited about tube liners and modelers as well because of their lines and the modelling challenge but for the life of me I don't understand their attraction in FS. Modern airliners have to be the most boring aircraft to fly in the SIM. Sure there is some excitement on takeoff and landing but the rest of the time..... Goodnight Irene!
Rebuttal?

... for the life of me I don't understand their attraction in FS. Modern airliners have to be the most boring aircraft to fly in the SIM. Sure there is some excitement on takeoff and landing but the rest of the time..... Goodnight Irene!
Rebuttal?

Not so much a rebuttal, more a realisation of the sim's limits. I recently read a delightful book titled "Skyfaring" by Mark Vanhoenacker which describes, compellingly, the appeal of flying tubes across the globe. Part of the appeal is what is seen from the cockpit and to be blunt, FS doesn't render the world outside in enough fidelity to reproduce what Vanhoenacker describes. Flying these aircraft can also be a technically absorbing business what with navigational and fuel-consumption considerations which are all part of a proper commercial pilot's trade. The problem is, flights last hours; and hours; and yet more hours.
Like Paul, I find that paint is taking a long time to dry...