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I installed FSW yesterday and had a quick look at the AGN and MDL format. It doesn't seem to have changed from FSX. So I guess that is good news tools wise.
Or you can also say it's a pity they didn't include improvements like LM did with P3D to make ground polygons with a zbias material property. I wonder how we can do them properly in FSW...


Their advertisements still boast of FSX compatibility, and they also encourage 3rd party addons, without a bunch of hoops to jump through. ( Not for entertainment purposes...)

The current problem is that the gauges don't work in FSW.But FSW and P3D are two trains trying to drive the same track using different gauges, as far as the flightsim community is concerned.


Thank-you for saving me the price of purchase.FSW dropped support of C/C++ gauges.

P3Dv4 will require all 32bit .dll files to be recompiled to 64bit using VS2015. No exceptions.I wonder how LM is handling GDI and 32-bit gauges?

P3Dv4 will require all 32bit .dll files to be recompiled to 64bit using VS2015. No exceptions.

FSW dropped support of C/C++ gauges.

…it would amount to a small miracle if some devs came back from purgatory or the underworld to update all their .dll gauges and modules.

n4gix / Bill …I know you are retired, but the "small miracles" required would seem to be your department…John 11: 42-43 stuff…just say'n(…and I will be staying inside so as not to be struck by a lightening bolt until I get to Confession.)
On a more serious note: I responded to the review of FSW on Flightsim.com - to sum up that post: . I've been around the flightsim community since 1984 and subLogic's Flight Simulator. It has been my observation that flightsims developed as "open systems", like MSFS and X-Plane, thrive because 3rd party developers–especially freeware developers–add so much more content…I'd dare say exponentially so. The ones that had more closed systems that made third party development difficult if not impossible, died.
From what I have read and seen, FSW may not be an entirely closed system, but they want to closely control 3rd party development…if I am not mistaken (please correct me if I am), this applies to freeware too. I think I read FSW will not be backwards compatible with FSX (the 64-bit engine?). That may be true but it then begs the questions: Why its scenery based on FSX? Why is is airport and NAVAID data still using the FSX database ?- over a decade old now.
DTG's pre-release at this time seems unfortunate since from what I have seen, aside from raindrops on the windshield, it is nothing special and has may features still unavailable. I don't mind being a Beta tester (I am FSWidgets Senior Beta Tester!) but the FSW pre-release seems way to early for Beta testing - I would imagine that many of the non-functional features haven't even been Alpha tested.
So why pre-release now? It is "half baked". Are they hoping to generate excitement and anticipation for the final product? If so, based on the comments I've seen…it isn't working.


n4gix / Bill …I know you are retired, but the "small miracles" required would seem to be your department…John 11: 42-43 stuff…just say'n(…and I will be staying inside so as not to be struck by a lightening bolt until I get to Confession.)

LOL! - Not to worry - fully caffeinated and I saw the ironic juxtaposition.You might want to stock up on caffeeine and re-read who wrote that.![]()

As Matt Davies aka Belynz expressed, he has never seen so much hatred from this crowd before.

Secondly, what I didn't quite expect was how that when the developers voiced their concerns about DTGs business practices, and did so with the sincere desire to see FSW succeed, the community didn't share in that desire, but instead responded with a wave of hatred towards DTG that is really not quite warranted.
