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Flight Sim World

I installed FSW yesterday and had a quick look at the AGN and MDL format. It doesn't seem to have changed from FSX. So I guess that is good news tools wise.

Or you can also say it's a pity they didn't include improvements like LM did with P3D to make ground polygons with a zbias material property. I wonder how we can do them properly in FSW...

Create GP's with ADEx and then edit them with MCX. ;-)
 
OK.

I see P3D version 4 is to be released May 30. This will be an interesting test for FSW. The new version is 64-bit, and will have quite a few improvements. I wonder how LM is handling GDI and 32-bit gauges? Their advertisements still boast of FSX compatibility, and they also encourage 3rd party addons, without a bunch of hoops to jump through. ( Not for entertainment purposes...)
 
Their advertisements still boast of FSX compatibility, and they also encourage 3rd party addons, without a bunch of hoops to jump through. ( Not for entertainment purposes...)

This was always going to be the true test for FSW. X-plane will continue to coast along doing what it does, and Aerofly will find its niche.........

But FSW and P3D are two trains trying to drive the same track using different gauges, as far as the flightsim community is concerned.
 
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But FSW and P3D are two trains trying to drive the same track using different gauges, as far as the flightsim community is concerned.
The current problem is that the gauges don't work in FSW. :duck:

P3D is exponentially more developer friendly, has a well developed SDK, still accepts FSX content in a relatively convenient manner, and is proven to provide updates and help.

What is FSW bringing to the table to lure FSX users and developers, that P3D does not already provide? The $35 price advantage doesn't mean much to current simmers that may already have hundreds 'invested' in FSX, that P3D will accommodate.

Personally, I have an older system that needs an upgrade for either sim. I can't justify it for FSW, but I might for P3D.
 
For those who want to hear about the latest FSW developments:
FSD_FSW_twitch_25_05_2017_1900CEST.jpg


The place to be is: https://www.twitch.tv/dovetailgames
 
P3Dv4 will require all 32bit .dll files to be recompiled to 64bit using VS2015. No exceptions.

And this right there will disqualify a whole lot of stuff from being used in P3Dv4, because if it would amount to a small miracle if some devs came back from purgatory or the underworld to update all their .dll gauges and modules.
 
And for the outsiders:
"Announcing… Prepar3D v4" - Lockheed Martin (23-05-2017)
- http://prepar3d.com/news/2017/05/114164/

FsElite articles about Prepar3d V4:
RUMOUR: Prepar3d v4 Coming Soon – In Beta, New Lighting Engine, 64-Bit, Releasing Soon - (16-Feb-2017)

- https://fselite.net/news/prepar3d-v4-coming-soon-beta-new-lighting-engine-64-bit-releasing-soon/

Setting our Expectations for the Upcoming Prepar3D V4 - (21-may-2017)
https://fselite.net/editorials/sett...martin-officially-confirm-prepar3d-version-4/

"Prepar3D V4, What We Know from Developers" - (23-may-2017)
- https://fselite.net/news/prepar3d-v4-know-developers/


AVSIM Prepar3d Forums:

Prepar3D V4 add-ons compatibility list - (24-05-2017):
- https://www.avsim.com/forums/topic/510658-prepar3d-v4-addons-compatibility-list/.

.
 
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…it would amount to a small miracle if some devs came back from purgatory or the underworld to update all their .dll gauges and modules.

n4gix / Bill …I know you are retired, but the "small miracles" required would seem to be your department…John 11: 42-43 stuff…just say'n ;) (…and I will be staying inside so as not to be struck by a lightening bolt until I get to Confession.)

On a more serious note: I responded to the review of FSW on Flightsim.com - to sum up that post: . I've been around the flightsim community since 1984 and subLogic's Flight Simulator. It has been my observation that flightsims developed as "open systems", like MSFS and X-Plane, thrive because 3rd party developers–especially freeware developers–add so much more content…I'd dare say exponentially so. The ones that had more closed systems that made third party development difficult if not impossible, died.

From what I have read and seen, FSW may not be an entirely closed system, but they want to closely control 3rd party development…if I am not mistaken (please correct me if I am), this applies to freeware too. I think I read FSW will not be backwards compatible with FSX (the 64-bit engine?). That may be true but it then begs the questions: Why its scenery based on FSX? Why is is airport and NAVAID data still using the FSX database ?- over a decade old now.

DTG's pre-release at this time seems unfortunate since from what I have seen, aside from raindrops on the windshield, it is nothing special and has may features still unavailable. I don't mind being a Beta tester (I am FSWidgets Senior Beta Tester!) but the FSW pre-release seems way to early for Beta testing - I would imagine that many of the non-functional features haven't even been Alpha tested.

So why pre-release now? It is "half baked". Are they hoping to generate excitement and anticipation for the final product? If so, based on the comments I've seen…it isn't working.
 
n4gix / Bill …I know you are retired, but the "small miracles" required would seem to be your department…John 11: 42-43 stuff…just say'n ;) (…and I will be staying inside so as not to be struck by a lightening bolt until I get to Confession.)

On a more serious note: I responded to the review of FSW on Flightsim.com - to sum up that post: . I've been around the flightsim community since 1984 and subLogic's Flight Simulator. It has been my observation that flightsims developed as "open systems", like MSFS and X-Plane, thrive because 3rd party developers–especially freeware developers–add so much more content…I'd dare say exponentially so. The ones that had more closed systems that made third party development difficult if not impossible, died.

From what I have read and seen, FSW may not be an entirely closed system, but they want to closely control 3rd party development…if I am not mistaken (please correct me if I am), this applies to freeware too. I think I read FSW will not be backwards compatible with FSX (the 64-bit engine?). That may be true but it then begs the questions: Why its scenery based on FSX? Why is is airport and NAVAID data still using the FSX database ?- over a decade old now.

DTG's pre-release at this time seems unfortunate since from what I have seen, aside from raindrops on the windshield, it is nothing special and has may features still unavailable. I don't mind being a Beta tester (I am FSWidgets Senior Beta Tester!) but the FSW pre-release seems way to early for Beta testing - I would imagine that many of the non-functional features haven't even been Alpha tested.

So why pre-release now? It is "half baked". Are they hoping to generate excitement and anticipation for the final product? If so, based on the comments I've seen…it isn't working.

All the forums were rife with gossip about FSW with posts every few minutes until...................(the announcement of P3Dv4) and since then the most pregnant of silences. I wonder why? !!!
 
I have to say the FSW saga has been rather eye-opening at least to me. First of all, it is sobering to me just how much power we third party devs wield in this community. It seems the developers pretty much have the final say as to whether a new sim will survive or not.

Secondly, what I didn't quite expect was how that when the developers voiced their concerns about DTGs business practices, and did so with the sincere desire to see FSW succeed, the community didn't share in that desire, but instead responded with a wave of hatred towards DTG that is really not quite warranted. Yes DTG hasn't helped clear the confusion all that much which is part of it but the hatred is a bit too intense. As Matt Davies aka Belynz expressed, he has never seen so much hatred from this crowd before.

On the other hand, P3Dv4, while providing better graphics than FSX but not quite better than FSW, gets welcomed with open arms by everyone because LM pays so much attention to developers. It sure goes to show that superficial skin deep beauty doesn't carry the same value as core character just like with people and life in general.
 
n4gix / Bill …I know you are retired, but the "small miracles" required would seem to be your department…John 11: 42-43 stuff…just say'n ;) (…and I will be staying inside so as not to be struck by a lightening bolt until I get to Confession.)

You might want to stock up on caffeeine and re-read who wrote that. ;)
 
As Matt Davies aka Belynz expressed, he has never seen so much hatred from this crowd before.

You never heard of Microsoft FLIGHT? :stirthepo

Secondly, what I didn't quite expect was how that when the developers voiced their concerns about DTGs business practices, and did so with the sincere desire to see FSW succeed, the community didn't share in that desire, but instead responded with a wave of hatred towards DTG that is really not quite warranted.

One of the things that has always made me look askance at the community is how cult-like it can sometimes appear. When developers put out the word about Flight, users responded like a primed lynch mob, and the behavior bordered on frightening.

Large Developers: PMDG, ORBX and some others seem perfectly capable of setting the tone for their "followers" who will then look with either favor or disfavor on whatever they are pointed at. (Nice for Aerofly that Orbx told its users to go for it.)

Thousands and thousands of users are waiting to see what the developers have to say.

The interesting thing is seeing the developers themselves fight, some being decidedly cool to FSW, and others being very defensive.

It would make an interesting study in the socio-dynamics of smaller, isolated populations! :spam:
 
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