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I've been having some fun adding crew buses to my WW2 airfields using the fuel truck system. I've replaced the default sm2 fuel truck model with one of Ian P's RAF trucks and set up the airfield with enough Vehicle parking spots to service my AI aircraft. And it all works pretty well - the buses drop off crew before startup and (I think - I haven't tested yet) collect them after landing. They use the main taxiways,  but so far I haven't seen any major conflict with AI traffic.
The only problem is what the buses do when they arrive at the AI parking spot. What I'd like them to do is pull up in front of the a/c or drive round to the back. What they actually do is drive diagonally right to left across the parking spot, straight through the AI model and out the other side, where they lurk somewhere off the starboard quarter. After a while they back up, and then drive back through the starboard tail plane and undercarriage to rejoin the taxiway.
Since most of the parking spots (dispersals) are remote, and most of my AI aircraft are heavy bombers, this odd behaviour is generally not obvious, but I'd like to improve it if I can.
Any ideas ? Parking spots are all set up as PARKING, Radius 75ft.
Dick B
				
			The only problem is what the buses do when they arrive at the AI parking spot. What I'd like them to do is pull up in front of the a/c or drive round to the back. What they actually do is drive diagonally right to left across the parking spot, straight through the AI model and out the other side, where they lurk somewhere off the starboard quarter. After a while they back up, and then drive back through the starboard tail plane and undercarriage to rejoin the taxiway.
Since most of the parking spots (dispersals) are remote, and most of my AI aircraft are heavy bombers, this odd behaviour is generally not obvious, but I'd like to improve it if I can.
Any ideas ? Parking spots are all set up as PARKING, Radius 75ft.
Dick B
 
	 
 
		 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			




