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P3D v4 Stock Beech Kingair FM's; Pull Left on Takeoff?

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us-arizona
Hey all,

The Beech King Air FM pulls left on takeoff's. I tried to find a setting that sets prop rotations. The King Air has both fans spinning in the same direction. On the plane I am making, they are counter-rotating. When she takes to flight, she should be balanced, straight ahead. Is there a way to do this?

For now, I put in these to compensate for some realism, but wondering how you set the prop rotations. I think I recall in FS2004 they were up in the config airplane blocks, top of the page.
p_factor_on_yaw = 0.0
torque_on_roll = 0.0
 
Once the props are running, push on E + 1 and 2 (keeping E down while adding 1 and 2). Does that help?
 
I don't know if it works , it seems like it works for me in FSX:SE, but I found a little detail you can add to the [propeller] section of the aircraft.cfg.
It reads: rotation=-1,1 //Engine 1,2,3,... Rotation direction. 1 = CW, -1 = CCW.

Does this help at all?
Pat☺
 
I don't know if it works , it seems like it works for me in FSX:SE, but I found a little detail you can add to the [propeller] section of the aircraft.cfg.
It reads: rotation=-1,1 //Engine 1,2,3,... Rotation direction. 1 = CW, -1 = CCW.

Does this help at all?
Pat☺

I think thats exactly what I was looking for. This will tell the sim how to work the prop torque values.

A thousand thanks, Pat.

Bill
 
The P3D v4 SDK does not have any reference to rotation in the aircraft.cfg [propeller] section.
In the air file there is a section for yaw due to propwash for the airplane as a whole. My KingAir air file has that as =0. If yours has a value other than zero, make it =0.
You can find that section in 1101 Yaw Cn dt Yaw Moment - Thrust
Roy
 
Make sure the passenger & baggage load, fuel quantity (and fuel tank and engine location) is 100% symetrical and that there's no wind. Just tested the default King Air with both entries at 0 and she never left the centerline on takeoff.

Additionally you can set gyro_precession_on_yaw and gyro_precession_on_pitch to zero, but this doesn't affect the T/O run.

That said, using rotation -1,1 with p-factor and torque at default values works equally well. E.g. I used rotation -1 on a DHC-1 FDE since this affects the FDE different (and more realistic AFAIR) than using negative torque and p-factor values.
Animation must be adapted in this case as well.
 
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Berndt
Where did you find the rotation specified as -1 or 1. I can find no reference to engine rotation direction in the P3Dv4 SDK.
I may have missed it and I'm very curious
Roy
 
I didn't even find it in the official MS FSX aircraft.cfg description. The interesting thing is that MS wrote for FSX: The simulation correctly handles counter-clockwise rotating propellers. The default values are 1.0.
Luckily this entry (still) works with FSX and P3D.

I don't use Airwrench but interestingly the second to last update says: 1.01.97 - Added prop rotation
 
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