Hello:
In prior versions of FS, what MSFS-2020 calls a "projected mesh" would be a custom CVX vector land class polygon (or LWM vector textured polygon aka "VTP"), which has either terrain mesh-clinging- or terrain mesh modifying- attributes,
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In MS-FS (AFAIK,
all versions), vector textured polygons always have a internally limited resolution when created / used as terrain object.
IIUC, what Dick refers to would a classic "Ground Polygon" (aka "G-Poly") made as a 3D model (...in MSFS: a 'extended' glTF).
In theory, in all FS versions, a G-Poly has no practical limit to the texture resolution we map onto it.
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The G-Poly can be made in the same shape as the terrain surface of the local ground in MSFS-2020, thus it must be placed slightly Above Ground Level (aka "AGL") with a "biasY" attribute to minimize / eliminate Z-Buffer fighting / Moiré patterns between the G-Poly and underlying ground surface.
Assuming the current resolution of MSFS-2020 terrain mesh is approximately 19.2 Meters per pixel, in theory we may:
* Download a segment of
ex: 1 Arc-Second / 30 Meter SRTM / ASTER GDEM source projected in a non-warped GIS file format such as EPSG:3857
* Import it into a 3D modeling application
* Apply the desired high resolution texture image Material(s)
* Export as a 3D model format that MCX can import
* Import that 3D model export file into MCX
* Assign PBR and "biasY" attributes with MCX
* Export as a glTF with MSFS-2020 extensions
* Place the 3D model G-Poly as MSFS Scenery, slightly AGL
PS: Dick: if we use FSUIPC version 7.x for MSFS, is TCalcX still able to read ground surface elevation at aircraft datum position ?
Included is TCalcX_003. The compilation should work for 64bit systems, as it is compiled as x86. It also uses the RTM SimConnect, so it should work with all versions of FSX. Included is the source code ( Visual Studio Express 2008 ). This...
www.fsdeveloper.com
GaryGB