• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Are we wasing our time?

No...

It is communities like this that keep products alive.

how about telling steveb@microsoft.com what you think (politely) about the cut of this historic product.

It must go on.
 
Mine wasn't so polite. Profits of 4.17 billion and they need to lay of employees that make them that kind of money. Donkeys...A decline from 4.71 billion. Shut her down boys. I can only buy ten Lear Jets instead of eleven.
 
Being polite is the best way with them, I assure you.

The profits across the company are not reflective of segments of said company.

Nick
 
We are NOT wasting our time.

For FS to go by the wayside, a long time must pass. Not only do communities like fsdeveloper.com, (blatant plug warning) FFDS, and others keep the design interest "alive", it is precisely the communities' interest that forces developers to push the limits.

FS-X, for example, even if it's been around for "some time" is still too powerful for a lot of current hardware to handle it properly.

The economic downturn will turn up. FS11 will come out (okay, I'm an eternal optimist), but by then, most of us will have either upgraded our hardware or by necessity, bought new computers to handle the day to day software we use.

What this means for developers is that we definitely have a "stable" set of rules for FS-X. (We've had it for some time, but with FS11 in limbo, we're sure it's going to stay a bit longer). We now have "time" to get new products out, refine what we've converted from FS9, etc.

and yes, VERY NICELY, tell Microsoft what we think about the decision to cut back on ACES.

FS9 has a strong following still. FS-X followers are solidifying their support. This may give some developers the incentive to continue developing for both.

Yes, I am an optimist.
 
I agree with Felix, I intend to keep creating airplanes as if nothing is happening. Besides, now maybe I will have time to figure out certain attachpoint problems in the latest SDK!
:D
Paul
 
Even if there were to be no FS11 I suspect there is more that we can do to develop and enhance FS9 and FSX than many of us have time left ;) Unless, of course, all the copies of FS9/FSX self destruct somehow one night ;)
 
I guess we better hope that Windows 7 retains DirectX9 compatibility and they don't pull the plug on the FSX activation servers anytime soon.

It'll be interesting to see when they stop publishing FSX, as take-up will be very slow after that and developers will be slowly forced to look for other revenues.

Anyone registered xplanedeveloper.com yet?...

Si
 
Hi Folks

Phil Taylor blogged - End of an Era - Aces Studio and Flight Sim shuttered

Also IGN - Microsoft Confirms Aces Closure

Does this mean the end of the Flight Simulator franchise?
According to Rericha,
"We are committed to the Flight Simulator franchise
which has proven to be a successful PC based game for the last 27 years.
You should expect us to continue to invest in enabling great LIVE experiences on Windows,
including flying games, but we have nothing specific to announce at this time."

It's not the end of the world.

We just have a long-term highly-capable
and as yet minimally/unpopulated platform
to continue development for.

ATB
Paul
 
Definitely with Felix on this one.

As an example of what can be achieved as technology moves on:

MSTS1 is now over 7 years old, DirectX7 (still runs on Windows 7)
The community is still going strong despite a couple of newer train sims coming along. As the technology got better, so did the models.
When we hit limits we got around them with tweaks to the models. We even found several hidden features.

This is the second time MSTS2 has been killed off - needless to say the train sim community is a little disppointed.

I believe FSX will grow and move on, I'm not so certain of FS9.
 
Who knows, Microsoft may simply restructure their FS development. One thing I think is more certain: the next version will be a while coming.

Maybe now I can actually finish a scenery project before the next version of FS comes out.
 
E-mail sent. There are more questions right now than answers.
I'm more than a bit concerned because FS is what got me into computers in the first place - starting with the Apple II version, and it's like seeing a guiding light just go haywire.

Let's wait and see, I can't believe they would kill that product line, and this only a bump in the road.

Etienne
 
Who knows, Microsoft may simply restructure their FS development. One thing I think is more certain: the next version will be a while coming.

Maybe now I can actually finish a scenery project before the next version of FS comes out.

This may well increase some offerings. I, for one, am starting a local project wondering if I would casually have it finished and offered before the next gen of FS is released. If so do I want to do it. Answer is what next FS. Full speed ahead. Now on to ramp lighting :)
 
Funny cause that was sort of my initial reaction, that I can continue to develop for FS9, yes FS9, now knowing that FSX isn't going to be outdone anytime soon. It will still be there when my hardware finally catches up and when "I" am finally ready to move forward. Not necessarily a bad thing IMO.
 
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