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MSFS20 MSFS Buildings Missing texture/Pink Checkers

mskhan1991

Resource contributor
Messages
904
Country
pakistan
I have exported the buildings and the textures wont load in MSFS they were working fine with previous SDK export. The textures are all of the perfect resolution as they should be. I don't understand what could be the problem if they were working before. Any bright ideas?

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I have exported the buildings and the textures wont load in MSFS they were working fine with previous SDK export. The textures are all of the perfect resolution as they should be. I don't understand what could be the problem if they were working before. Any bright ideas?

View attachment 82787View attachment 82788View attachment 82789
You are likely missing some basic steps, like using "../texture" in your export options
Also isn't the console giving you compile errors?
There is also a "bug" in Blender when you copy materials/meshes from on object to another or between blender files, than can leads to using materials name/textures name differente than the real one (with .001 or something like that in the name)
 
You are likely missing some basic steps, like using "../texture" in your export options
Also isn't the console giving you compile errors?
There is also a "bug" in Blender when you copy materials/meshes from on object to another or between blender files, than can leads to using materials name/textures name differente than the real one (with .001 or something like that in the name)
Hey there its me. These are the export settings and these are the errors i am getting in console. One more thing if i do a clean all on my project it corrupts the files and my custom buildings become unknown.

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You could look at the glTF with a text editor and see what name and path the textures require. Pink generally means the sim cannot find the textures.
 
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