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So wondering how GAYA and ORBX created those custom aprons and taxiwaysI have not yet tested this via MSFS-2020 SDK, but if "native" G-Polys are 3D models in MSFS2Kx / LM-P3D MDL format, AFAIK they can be placed in MSFS-2020 as glTF format.
This of course does not refer to 3D model G-Polys in legacy SCASM / ASM-compiled format still supported by MSFS2Kx / LM-P3D.
IIUC, the question is whether they have "Z-Buffer fighting" artifacts because the SDK does not yet support Z-Bias functionality attributes in glTF 3D models ?
Perhaps MSFS-2020 has the equivalent functionality under a different name:
C:\MSFS SDK\Documentation\Microsoft Flight Simulator 2020 SDK.chm
Developer Tools > 3DS MAX Tools > FlightSim Material
"Material Types
Microsoft Flight Simulator materials can be one of several material types. These include things like geometry decals and ice. They each have varying support for different blend modes and textures. If parameters are not supported for the current type, they will be grayed out.
Standard
The default material type.
Meshes with this type will be rendered in the deferred rendering pass (Alpha Mode = OPAQUE) or in the transparent pass (Alpha Mode = MASK or BLEND).
Decal
The Decal material type is for geometry decals, which are shapes rendered on top of another mesh.
If several decals are to be rendered on top of each other, they have to be in the same sub-mesh, or it will cause rendering artifacts. The order of the sub-materials will determine the order in which they are rendered (first sub-material is rendered first).
Meshes with this type will be rendered in a special pass between the deferred and the transparent pass."
IIUC, this means G-Polys add another draw call to a scene for each such added "Decal" (aka 'Z-Bias' layer #) used ?
GaryGB
So wondering how GAYA and ORBX created those custom aprons and taxiways

I would also like to know how they do it i.e. Innsbruck clearly has fantastically high resolution ground imagery from aerial/satellite that Orbx have managed to bring into FS2020. I used to do this for FSX using the old FS2002 ground layers technique but no idea how to do the same for FS2020?So wondering how GAYA and ORBX created those custom aprons and taxiways
That sounds great. Unfortunately I haven't developed since FSX so forgive my ignorance but if I have a ground that works in FSX (using the FS2002 ground poly technique here), presume this works also in P3D and consequently FS2020? If so this is brilliant.You can import the P3D ground poly in MSFS2020, All you need to do is to import it as a "Projected Mesh" (That's the new name for it). And the good thing is it actually curves around the terrain below on runtime. So we can get sloped runways.

Seems good to me.You can import the P3D ground poly in MSFS2020, All you need to do is to import it as a "Projected Mesh" (That's the new name for it). And the good thing is it actually curves around the terrain below on runtime. So we can get sloped runways.

But how we going place it thoYou can import the P3D ground poly in MSFS2020, All you need to do is to import it as a "Projected Mesh" (That's the new name for it). And the good thing is it actually curves around the terrain below on runtime. So we can get sloped runways.


Can this be done straight from MCX to export or do i have to use 3DS max?You can import the P3D ground poly in MSFS2020, All you need to do is to import it as a "Projected Mesh" (That's the new name for it). And the good thing is it actually curves around the terrain below on runtime. So we can get sloped runways.
bump!Can this be done straight from MCX to export or do i have to use 3DS max?

You don’t need 3ds max. Have your ground layers in mcx and apply them in the sim as projected mesh.bump!
I still dont quite get it i have the p3d bgl file in which all layers are placed using the gpoly wizard. How do i export them to MSFS? As in i dont think i can export each layer separately from MCX to gltf? Could you explain the process a little more.You don’t need 3ds max. Have your ground layers in mcx and apply them in the sim as projected mesh.


Just export them as gltf like explained on the above message. The ground poly wizard is useless with MSFS format. Just do it and you’ll see.Sorry for bothering just 1 quick question is it possible to export each layer separately in normal p3d ground polygon exported via gpoly wizard of MCX. I am confused on how do i export each layer separately.