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I am trying to be humble, but I do think I know what I am talking about
I implemented the SimConnect module for P3D which utilizes a physics engine that models spaceflight to a very accurate degree. I am trying to work (among my other projects and contract work) on porting it to MSFS202x, and when (or if) I am eventually successful, we will have a truly unique MSFS202x experience of real, high fidelity space flight for MSFS202x. To that end, I would like to enable 3rd party developers (such as Captain Sim and some other ones trying to create some wonderful, albeit unorthodox add-ons) to create the spacecraft, with all their cockpit detail and functionality, and "hook in" to my physics module (called SpacePort) to be able to get into space. I've posted it before, but here it is again - I managed to get Capt. Sim's Orbiter into SpacePort, where it is under the control of real physics, orbiting Earth, and responding to RCS thrusters in Roll, Pitch And Yaw. Doesn't look like much, but trust me, it is a big deal 
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