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FS2004 Material wrizer does not overwrite changed textures

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If I import a Sketchup .DAE file, change materials in Material Editor, resize to powers of 2, prefix materials with model name and save textures as DXTBMP,
equal named textures are not overwritten, just not saved.
 
If I import a Sketchup .DAE file, change materials in Material Editor, resize to powers of 2, prefix materials with model name and save textures as DXTBMP,
equal named textures are not overwritten, just not saved.

Hi Guenther:

MCX > Material Editor > {Textures} tab > [Select Texture Folder] button:

...Did you first browse and select the intended add-on output \Texture sub-folder path ?

If not, MCX may write the updated / converted Texture to the wrong path (been there, done that myself a few times. :laughing:)

GaryGB
 
Hi Gary,

thanks for the answer,
but it is the correct path (just my Documents)

After deleting the old textures, all textures were written with actual "date changed".

Guenther
 
IIUC, MCX was not able to over-write the original textures with the new ones it had changed via Material Editor ?

If so, was MCX run with Administrator permissions ?


Has Windows started changing Attributes for nearly all files to "Read Only" on your computer (MS made Windows start doing this a couple of years ago).


If so, unless MCX is run with Administrator permissions, it may not be able to over-write original textures with new ones it had changed via Material Editor.

GaryGB
 
There is a small arrow button next to save textures. In that menu you can select if existing textures are overwritten or not.
 
Okay Arno,

thanks a lot, that is the solution!
shame on me, I never touched this arrow

and many thanks to Gary for his help

Guenther
 
MCX should remember the setting you make in the menu, so the next time the overwrite setting is remembered how you left it. But the default is indeed to not overwrite them as you saw.
 
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