• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by BrBlazer

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    New development releases

    Brilliant, you're always one step ahead :cool:
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    New development releases

    Hi Arno, Does not indeed, I only later realized that the msfs 2024 compiler will generate them. What could be usefull for MSFS 2024 however, is an option to add "<LODS autoGenerate="true"/>" when saving the xml file for gltf as it can be a helper for old models without LODs, even models with...
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    New development releases

    Hi Arno, Is there another way we can have the xml be written other than exporting an MSFS24 package? For example when saving a single gltf model or saving the textures in the material editor/textures tab? Many thanks
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    Force Detected Buildings

    How do you get this feature of the "polygon" from the scenery editor work? The SDK says "This option can be used to force the rendering of detected buildings for an area." which I believe is the equivalent of the autogen annotator from the past FS however I cannot for the life of me get this to...
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    MSFS20 SU12 update

    Thanks for clearing that up, now we know it's a "feature" that those darlings have left for us. Do they beta-test flights only, not the dev mode? I mean, this is a very very obvious error that does not take long to discover. Sorry for venting, but it's very frustrating the update methods...
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    MSFS20 SU12 update

    I've just restarted windows, so fingers crossed it will "fix it", but I have my doubts. If you can, for testing purposes, just select an apron and "slide" it to another position to see of the rest of the scenery "dissapears then refreshes" it would be awesome. Something kind of similar...
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    MSFS20 SU12 update

    For me it seems to have "broken" some things. When moving an apron the whole scenery is "removed" during the moving phase, when I release the mouse button, the scenery shows up again, however since it dissapears the reference to where I am moving the apron to is gone. Also when using custom...
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    MSFS20 List the things wrong with Sim Update v5

    Oh absolutely no need to apologize, I just needed to have a dig at Asobo for making new bugs and calling them "features" :-)
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    MSFS20 List the things wrong with Sim Update v5

    Please see post 58. When this was brought up originally I mentioned it's not related to my development, but several freeware add-ons downloaded from flightsim.to, for example. Many developers release an airport and let it be, they don't care to update after each and every Asobo update because it...
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    MSFS20 List the things wrong with Sim Update v5

    WU6 installed, the above error STILL persists. This is pretty embarrassing that textures cannot have a repeat filename in a world where terminal, tower, hangar, light, etc are used frequently.
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    Version: 1.19.8.0. "Build All" still destroys all objects.

    Jetways still not spawning sometimes.
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    PBR MSFS vs PBR P3Dv5

    In FSX and earlier P3D versions before PBR I used specular maps for window reflections. Are specular maps also used with PBR or should I "paste" my specular map into the blue channel of the metallic composite?
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    PBR MSFS vs PBR P3Dv5

    Hi, Thanks for your reply. For the normal map, that can be done with mdlconverterx' texture converter I believe, using the option "Convert normalmap to FS", am I correct? As for the roughness/smoothness, got it. I already did convert originally from the smoothness exported from Materialize...
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    PBR MSFS vs PBR P3Dv5

    Hi all, What would I have to change to make my MSFS PBR textures compatible with P3D PBR? Is it only the Composite image? Does the normal map need any work? Kindly, Blazer
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    MSFS20 List the things wrong with Sim Update v5

    We are all aware of this for the modellib.bgl previously, but the textures was just fine, this needs to be changed as several people name their textures after what it's being made, I myself use icao name before the textures, however it's not the case with many freeware. The bug I'm mentioning is...
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