Hi,
Thanks for your reply. For the normal map, that can be done with mdlconverterx' texture converter I believe, using the option "Convert normalmap to FS", am I correct?
As for the roughness/smoothness, got it. I already did convert originally from the smoothness exported from Materialize, so I'll use the original smoothness export.
The part I'm confused now is this from the sdk docs:
"These need to be packed in the following channels: R = Metallic, G = Occlusion (optional), B = Reflectance (optional), A = Smoothness. See also the Metallic Properties section."
I don't know what a reflectance map is, and since it's optional do I leave the layer all black?
Again, thanks kindly for your help