• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by fscats

  1. F

    FLC (Flight Level Change) not implemented in SimConnect

    Actually, I can not find FLC in the Simconnect documentation for Prepar3d either, even though some planes support it, so I do not know if it is somehow supported in FSX/Prepar3d with other events. I do know that SPAD.neXt somehow supports FLC in MSFS 2020, it lists the variable "AUTOPILOT...
  2. F

    ATIS support in multiplayer.

    Going back to the original question - ATIS information is available in multiplayer sessions. If you lookup the ATIS frequency for the airport (try airnav.com), and tune your radio to the listed frequency you will get a voice and text ATIS notice. There is one "bug", in that you only get the...
  3. F

    ATIS support in multiplayer.

    Actually, it shouldn't be extremely difficult. The AI aircraft have a flight plan that they follow, which is stored in the game. The session info screen would need the ability to clearly identify AI aircraft and have the aircraft display it's flight plan. The controller would need a pop...
  4. F

    Multiplayer ID

    I am currently rewriting an mapping application from an external exe using simconnect to a guage. The only reason I am doing this is because SimConnect does not provide a variable for the Multiplayer ID. As this appears within the game, it is obviously a piece of information being communicated...
  5. F

    Using Simconnect with Multiplayer - Collection RADIUS & Gamespy Name

    Thanks for the hint on the radar.cab! It may also solve another issue I am working on :) Now I just have to learn how to program a guage that updates an external database. Sigh, more work to do. :) Evan
  6. F

    Using Simconnect with Multiplayer - Collection RADIUS & Gamespy Name

    Only problem with "bypassing" simconnect, is that I still don't know how to get at the multiplayer id, even if I created a "guage" to gather the data. Any hints?
  7. F

    Using Simconnect with Multiplayer - Collection RADIUS & Gamespy Name

    I am so frustrated, the latest version of the SimConnect SDK is out, and still no gamespy id variable. I see statements by ACE/Msft that we should only use the SDK and not bypass it and they will not provide basic information!
  8. F

    Using Simconnect with Multiplayer - Collection RADIUS & Gamespy Name

    Did you ever manage to solve the user id issue? I am trying to write a mapping application for one of the bigger servers, and while I can easily get all the ground and airborne aircraft (using FSUIPC), I can't seem to find the gamespy user id in either FSUIPC of SIMCONNECT :confused: Evan
Back
Top