- Messages
- 497
- Country

(1) How do I increase the 200km RADIUS limit for collecting aircraft info
through Simconnect.
I see the RADAR XML Gauge sets RADIUS to 300nm, and can get Aircraft
Info out to that range.
How can that be done in Simconnect ?
(2) How do I get the AI Aircrafts GAMESPY NAME in Miltiplayer.
Once again, the RADAR XML gauge can do this, but it is not clear how to
do it with Simconnect.
(At least, it is not clear to me --- I can struggle though most of the
other DOCUMENTED Simconnect stuff, but I cannot seem to get resolve the two
variables above )
PLEASE do not tell me Simconnect itself cannot do these two functions,
when an XML Gauge can !!!
Geoff_D
Web Based FSX Multiplayer Aircraft displayed in real time on Google Map. Aircraft are Clickable and show Full Info Labels.
Problem is simconnects apararent 200km radius collection range for AI target info.
Design aim to to cover the globe ( or at least the whole of the USA ) withour resorting to BRUTE FORCE, and moving the collection point to multiple sample points, and then resolving overlapping duplicate aircraft !!!!
(On which case I wopuld need to get the Unique AI aircraft ID's for the aircraft !!! something else I cannot seem to get with Simconnect !!)
through Simconnect.
I see the RADAR XML Gauge sets RADIUS to 300nm, and can get Aircraft
Info out to that range.
How can that be done in Simconnect ?
(2) How do I get the AI Aircrafts GAMESPY NAME in Miltiplayer.
Once again, the RADAR XML gauge can do this, but it is not clear how to
do it with Simconnect.
(At least, it is not clear to me --- I can struggle though most of the
other DOCUMENTED Simconnect stuff, but I cannot seem to get resolve the two
variables above )
PLEASE do not tell me Simconnect itself cannot do these two functions,
when an XML Gauge can !!!
Geoff_D
Web Based FSX Multiplayer Aircraft displayed in real time on Google Map. Aircraft are Clickable and show Full Info Labels.
Problem is simconnects apararent 200km radius collection range for AI target info.
Design aim to to cover the globe ( or at least the whole of the USA ) withour resorting to BRUTE FORCE, and moving the collection point to multiple sample points, and then resolving overlapping duplicate aircraft !!!!
(On which case I wopuld need to get the Unique AI aircraft ID's for the aircraft !!! something else I cannot seem to get with Simconnect !!)


