Hi,
I have 2 computers running FSX on a LAN.
One computer (let's call it the server) is generating some AI traffic via the SimConnect_AICreateNonATCAircraft function and they are correctly detected subscribing to the ADDREMOVE event (via the The SimConnect_SubscribeToSystemEvent function).
However, although the AI planes are visible on the second computer (let's call it the client) they do not trigger the ADDREMOVE event on the client computer and as I can't retreive data on these AI plane.
It sounds that the ObjectAdded and ObjectRemoved and RequestDataOnSimObject does not work on multiplayer...
Does anybody knows how to retreive data on multiplayer Simobject in a Simconnect application
Thanks
I have 2 computers running FSX on a LAN.
One computer (let's call it the server) is generating some AI traffic via the SimConnect_AICreateNonATCAircraft function and they are correctly detected subscribing to the ADDREMOVE event (via the The SimConnect_SubscribeToSystemEvent function).
However, although the AI planes are visible on the second computer (let's call it the client) they do not trigger the ADDREMOVE event on the client computer and as I can't retreive data on these AI plane.
It sounds that the ObjectAdded and ObjectRemoved and RequestDataOnSimObject does not work on multiplayer...
Does anybody knows how to retreive data on multiplayer Simobject in a Simconnect application
Thanks
