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Recent content by fsvamp

  1. F

    Drawing Order (Transparency Again!)

    Hello Pierrot I knew that one (there are a lot of small "must-be's" in FSDS). The trees and textures are made by myself and the material applied is named "trans". Tricky, I seem to respect all FSDS requirements, but it doesn't display fine. Thanks. Daniele
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    Drawing Order (Transparency Again!)

    Hello All and one more topic with transparency, sorry... I've read through all other topics, but no chance. Problem: I designed a tree in FSDS 3.5.1, made a pole and then made a disk and applied a texture with alpha channel for transparency with a tree to the disk (I applyied the...
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    Exact (precise) coordinates for placement?

    Yes!!!!!! Dear Dick that's exactly what I needed, now I see decimal-coordinates and I can precisely place my effects correspondingly! Thanks a lot. :):):) Dear Arno thanks for your reply too, but unfortuunately FSDS (that's how I do my modeling) doesn't support the attachment of...
  4. F

    Exact (precise) coordinates for placement?

    Hello all I have placed a house with a chimney, now I want to place the chimneysmoke effect of FSX right on top of the chimney. Now the question is, how do I manage do get the very precise and exact coordinates of that chimney. The house is placed N57 56.73/W153 0.38, but of couse the...
  5. F

    Desperate - Textures not appearing

    Dear all I sorted everything out and now I do not have any problems any more. There were several reasons for my textures not appearing, and as a complete newbie in scenery design, I just fell in every possible trap: DO NOT'S I DID: :censored: - missing night texture, if FSX doesn't...
  6. F

    Desperate - Textures not appearing

    Dear arno the problems are mostly solved, it was a combination of wrong file formats while designing within FSDS and the thing of not displaying textures if applied to all sides of an object (this is still hanging at Abacus support)... I am a newbie, so sorry bothering you, but your hint...
  7. F

    Desperate - Textures not appearing

    Dear arno I checked again, and... you are right, on one side the texture is displayed!!!!! Super. Now the problem is, in FSDS I applied the texture on all 6 sides! Why is only one side showed? Thats's the big question. I will bring this up at Abacus Support, perhaps they will have an idea on...
  8. F

    Desperate - Textures not appearing

    Dear arno thanks for your checking, how did you find out? Well in FSDS I applied the texture to all 6 sides, and there they are correctly displayed! So it must happen while producing the object for FSX out of FSDS, the texture application to other sides must have gone lost somehow... I'll...
  9. F

    Desperate - Textures not appearing

    Dear Arno I really appreciate your help, thank you. Yes the texture is in the subdirectory named "texture" of the object library directory. The object library is found, because with Instant Scenery I can place the object and then after creating a new scenery file it is displayed correctly...
  10. F

    Desperate - Textures not appearing

    Hello all I tried to interpret the .mdl file, here is what I see: -------------------------------------------------------- RIFF° MDLXMDLH @â AMDLG d^K1ìHŽH—õKµ–#æVMDLN FSDS_object PARA CRASD oCÀ oCÀ‡Ã@‡Ã@‡Ã@...
  11. F

    Desperate - Textures not appearing

    Dear Felix no, unfortunately it's not (as it is usually) that obvious mistake! The texture format is correct and the name too (opening the model file .mdl and library file .bgl with an editor shows a lot of crap, but the file name of the texture is readable and correct). Help... I really...
  12. F

    Desperate - Textures not appearing

    Dear arno thanks for reply. Yes the texture shouldn't be the problem, as I used an existing and already correctly working one... I think something goes wrong while compiling the .mdl file with xtomdl.exe. It must be some problem that results in FSX not finding the correct texture even if...
  13. F

    Desperate - Textures not appearing

    Dear all, I am desperate... I developed a part with FSDS V3.5, applied textures showing correctly in the 3D preview of FSDS... then I created a scenery object file (.mdl) with FSDS V3.5 compiling with xtomdl.exe of the FSX Deluxe SDK... then added it to a object library with LibraryMaker...
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