• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Recent content by gouaill

  1. gouaill

    MSFS24 My first Worldscript - boat not showing up

    Ahh! Great point! I changed the name of the Simobject and where it is used (sim.cfg, script, etc) and can't make it show up. I may have to erase everything related to this and rebuild from ground up... Thanks Dick
  2. gouaill

    MSFS24 My first Worldscript - boat not showing up

    Hi, This is the project. You will find in the Simobject folder that I tested with two models of ponton boats (ponton2 and ponton gros) https://www.dropbox.com/scl/fi/4fh56r2zqloe5vqht6k4u/CSP8-Lac-Sept-Iles-seaplane-2024.zip?rlkey=2kzwgjxewf52rt3nzbvy679pm&st=vcm772ik&dl=0 Thanks Dick
  3. gouaill

    MSFS24 My first Worldscript - boat not showing up

    Hi Dick, Many thanks for your answer and template. We do see the ponton boat in your scenery and I can see the boat in my Simobject list in the SDK under your scenery. However, I compared the scructure of 41WI and my CSP8 project and can't see a difference, except for the absence of worldscript...
  4. gouaill

    MSFS24 My first Worldscript - boat not showing up

    Hi, I've been following Superspud (moving boats) and Pinoti tips to create moving boats with a worldscript. I'm used to create costum objects, so I reused one of my ponton boat into a project (CSP8) that I update since many sims/years, with the intention to introduce a more living/moving world...
  5. gouaill

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    A few trials later, these are the steps taken: 1- Created the LODs in MCX as proposed : 2- Loaded back the XML to see the result. This is the weird step because it should stay 100, 80, etc. 3- Rewrite the XML as proposed by Dick (if my interpretation was right): 4- Check the result in...
  6. gouaill

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    This is what I did : started with 100 in MCX but when loading it back the XML to check the result, I get another result than 100.
  7. gouaill

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    On my side, I put the exact same commands to create the LOD but when in the sim, I get a melted object because MCX start with LOD 615 instead of 100. Loading back the XML shows the issue : This is the XML content. It would be nice if we could reedit manualy the LOD in the XML: <?xml...
  8. gouaill

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    Ok, interesting trick! I was using this method and the objects were desapearing too quickly but I see you are using a very low grid size and not reducing the triangle count for the few first LODs. That is new to me and will try for sure!
  9. gouaill

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    <?xml version="1.0" encoding="utf-8"?> <ModelInfo guid="{1ce309d5-2423-476a-ae08-0e815a43af3a}" version="1.1"> <LODS> <LOD minSize="57" ModelFile="Motoneige_Tundra_LOD0.gltf"/> <LOD minSize="42" ModelFile="Motoneige_Tundra_LOD1.gltf"/> <LOD minSize="31"...
  10. gouaill

    MSFS24 2024 LOD system is horrible, how to get models to stay sharp for a reasonable distance using MCX lod creator

    Hi, I'm following your discussion with interest since I have the same question than Tim: how to use MCX for LOD in the new FS2024 environnement. Testing with a snowmobile here. MCX was doing good until I tested it in the sim. I realised that even if I asked MCX to create LOD 100, 60, etc, when...
  11. gouaill

    Unable to use the new version

    Mmm! So it's one texture's fault then. I found the way to remove almost all textures, and the faulty one, in Sketchup and everything seam to work, being able to export from Sketchup and load in MCX. Thanks very much Gary and Arno!
  12. gouaill

    Unable to use the new version

    Thanks Gary! Have you try to export it? It make crash Sketchup on my side but not Blender. I don't know why now and not before (no changes made).
  13. gouaill

    Unable to use the new version

    These are two examples : the motoneige file get the error message while the other one get «failed to read» like all my others. Thanks !
  14. gouaill

    Unable to use the new version

    Hi Arno, I just downloaded the new version and Import of collada file deos not works. I had a 1 year old version before. I deleted the folders in the Scenerydesign.org folder as recommanded. In this case I get this error: Thanks in advance! Guillaume And generally speaking I get this: In...
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