• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Heermeyer

  1. Heermeyer

    MSFS [Released] Twentyfive Mile & Limber Lake Airstrip

    Awesome Scenery! Is that emissive texture on 0:58 with glow effect? But how?
  2. Heermeyer

    MSFS Problem using the new Asobo GltF exporter with Blender

    I had this error when the texture file name is too long (according to blender or exporter).
  3. Heermeyer

    MSFS MSFS Asobo Official Blender exporter

    Oh, thanks for clarification!
  4. Heermeyer

    MSFS MSFS Asobo Official Blender exporter

    Weird problem with this plugin (i try to use it instead MSFS Toolkit). MSFS shaders works fine, but i dont have MSFS gltf export option at all. All i have is button "Export" (undocumented operator) in Multi-Export glTF 2.0, but this doesnt work (error in module bpy/ops, which i have). I try...
  5. Heermeyer

    MSFS Emission texture not emitting light?

    Thanks a lot, really appreciate this! Now I'm starting to understand how it works.
  6. Heermeyer

    MSFS Emission texture not emitting light?

    So, i install blender on another computer and make another 10+ experiments. All option and texture combinations gave me this: this section (on screenshot) not working. Im going crazy. What i'm asking is just working blender cube with night lightning.
  7. Heermeyer

    MSFS Emission texture not emitting light?

    Actually there is nothing to share: default cube, uv unwrap, default albedo texture "uv grid", same as emissive (i try different brightness from grays to pure white). And experiments with this tint option too, from black to white. Only in white i have ugly bright emission, all others dont work...
  8. Heermeyer

    MSFS Emission texture not emitting light?

    Default Cube Emissive Adventures. Found this old topic in search of troubleshooting. Blender MSFS toolkit, latest SDK, dozens of different export options, couple of days. Emissive texture not working at all. I think there is some kind of stupid newbie problem, but i cant resolve this. I try...
  9. Heermeyer

    P3D v5 ORBX bumpy grass airstrips

    Hello fellow fsdevelopers! Most of ORBX South Germany grass airfields looks like this What is a "cheapest" way to fix this? I have some skills in 3D modelling, but know nothing about terraforming in P3D. PS Installed ORBX German South only.
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