• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Hughes-MDflyer4

  1. Hughes-MDflyer4

    MSFS20 MSFS Layout Generator - A drag-and-drop layout.json generator

    https://github.com/HughesMDflyer4/MSFSLayoutGenerator Here's a simple application to automate the process of updating layout.json files in MSFS packages. You can place the exe wherever, and drag-and-drop layout.json files onto it to update them. It will iterate through every file in the same...
  2. Hughes-MDflyer4

    Purchase FS2020 from Steam or MS?

    Most recent promotional material comes directly from beta testers and news outlets, and was taken directly in-game. No false advertising. It all looks just as good as the trailers. Since the scenery is streamed and many people need to stay under a particular bandwidth limit every month, of...
  3. Hughes-MDflyer4

    MSFS20 -Everything you know about upcoming Flight Sim from Microsoft-

    Care to explain how it's not accurate? You might also want to read up on why Windows and any other software benefits from updates.
  4. Hughes-MDflyer4

    P3D V4 PBR Material Slots

    Specular maps aren't used in the P3D PBR workflow. You must use the Metallic map to control metalness, smoothness, and ambient occlusion. The P3D Learning Center has a PBR section that explains what each channel in the texture is used for (with some sample screenshots). Normal maps are what...
  5. Hughes-MDflyer4

    P3D v4 Changing UI Color Scheme

    Most of the UI is done in C# through WPF now and cannot be changed. Weather themes are loaded from the Weather\Themes folder. Everything else is part of the application's DLLs.
  6. Hughes-MDflyer4

    FSX Spaceflight dynamics module for FSX

    Simply incredible, especially for a dated platform like FSX. I can only imagine what you'd be able to pull off in Prepar3D with its better visuals and additional APIs exposed in the SDK. Falcon 9 or Falcon Heavy might be pretty fun to watch with recoverable boosters. ;)
  7. Hughes-MDflyer4

    Remember when Autogen Density was a problem?

    Your English is fine. I'm not sure why those that have no interest in the game feel the need to talk down those that do. And before I get called a part of the "typical" Star Citizen community, I have just about no knowledge about this game and have not been following it.
  8. Hughes-MDflyer4

    P3D v4 TFDi Design TrueGlass

    For the sake of explaining the concept, yes - each window essentially has a gauge for its rain. All drops are rendered at random positions for each window (can be mirrored on each side of the cockpit for optimization, but there isn't really a performance hit that we've noticed so far anyway)...
  9. Hughes-MDflyer4

    P3D v4 TFDi Design TrueGlass

    Yes, the wiper wipes away only the areas it has passed through when it starts moving, however once the wiper is moving, no drops will appear in the wipe-able area (not a huge deal since the wipers in most planes move extremely fast.
  10. Hughes-MDflyer4

    P3D v4 TFDi Design TrueGlass

    There actually isn't any refraction, just a trick on the eyes with some creative texture work. :) It's not like there were any other methods available at the time that allowed the level of functionality we aimed for. Sure there were other ways of doing it, but those methods only allow for very...
  11. Hughes-MDflyer4

    P3D v4 TFDi Design TrueGlass

    Prepar3D v4 launched with rain effects, but only in one aircraft. You can check the Mooney Bravo G1000 if you're curious what it's like. The mention of rain effects coming in v4.1 was a bit misleading on their part, as they're only adding the existing effect to other planes.
  12. Hughes-MDflyer4

    P3D v4 TFDi Design TrueGlass

    I can't go into too much detail about the current version of the system, however the original FSX testbed utilized the gauge API. Rendering large areas rapidly with a gauge causes significant performance degradation, especially on transparent surfaces.
  13. Hughes-MDflyer4

    P3D v4 TFDi Design TrueGlass

    TrueGlass is a rain, icing, and fog effect for aircraft windshields in Prepar3D v4 exclusively. All rain drops are placed dynamically, and react to aircraft speed. Heavy rain will yield more drops and streaks than a light rain, which is quite noticeable when flying in and out of storms with a...
  14. Hughes-MDflyer4

    XtoMDL UI

    Thanks for the suggestion! I can definitely look at adding this in a future update, though it would be an optional feature.
  15. Hughes-MDflyer4

    QUERY: Modeling Software

    Render to texture is a very powerful tool. Obviously you can't render everything without some sort of hand editing, but it does get closer than eyeballing. The more you can let the rendering software calculate light rays, the less you risk "breaking physics" (which will inevitably happen unless...
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