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I remain dedicedly unimpressed when it comes to Star Citizen.

Join or cult, you MUST become one of us
one of us
one of us
one of us
one of us
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No seriously... the tech is impressive. Even if this game never gets made, hopefully all the software and clever solutions can be used in other genres as well.

Seamless transitions between one empty planet and another. Bra-vo.
That's the impression that I have from the community. Combined with the endless stupidity of investing hundreds, if not thousands of dollars in yet unreleased content.

Making absurd assertions does not really build your credibility, just saying. Here's what I found:It's not just that. Keeping an entire planet in memory and without limiting how far the sim can render terrain in all directions is not a simple task. Flight Sims can earn a lot from this tech...

Making absurd assertions does not really build your credibility, just saying. Here's what I found:
"The following trailer explains that 'since the planet [which is said to be 1000km in diameter earlier in the cinematic] could never fit in memory, the planet surface is procedurally generated on-demand at different LODs as the camera moves.'”
https://www.rockpapershotgun.com/2015/12/17/star-citizen-planets/
Maybe this whole "insurance" thing is what you mean by augmenting the flight simulation experience.

That is not the case here at all. The presentation you linked here is related to flight sim only by virtue that it is a game and that it, as a small component of it's overall theme, simulates flight. This is a developers site, if you want to link new tech, or new ideas, by all means do so, please. Back it up with some solid connections beyond the fact that "they sort of look the same" and you will distinguish this website, this resource, from variety sites like reddit.Ok, I get it, you guys want your old FSX and never progress... ok, I respect that.



It's not just that. Keeping an entire planet in memory and without limiting how far the sim can render terrain in all directions is not a simple task. Flight Sims can earn a lot from this tech... yeah, we're still far away from Bladerunner's Cities, but massive forest with photorrealistic trees and real terrain with procedural textures all the way to small pebbles in the riverbank without terabytes of photorrealistic Scenery seems like a good deal to me.
We call them "Whales", however I think a lot of people spent a lot more in airplanes and scenery on their favorite flightsim and nobody give a f*** about that...
People buying ships ahead of the game are FUNDING the developing of their dream game, not playing it in advance.
Ok, I get it, you guys want your old FSX and never progress... ok, I respect that.

Kerbal Space Program does it, No Man's Sky does it, Outerra does it, heck, even Minecraft does it...there is absolutely nothing new or amazing about procedurally rendered planets. Even that one freeware Elite II clone can do it!

That is entirely beside the point. Howeverit's just these guys don't like Star Citizen Gerly,
this kind of sentiment might be typical of the Star Citizen community. Unreasoned fanaticism is generally inconsistent with flight simulation, imo. So there's that.Join or cult, you MUST become one of us
one of us
one of us
one of us
one of us

That is entirely beside the point. However
this kind of sentiment might be typical of the Star Citizen community. Unreasoned fanaticism is generally inconsistent with flight simulation, imo. So there's that.

