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Recent content by kmahon99

  1. K

    Small concern with lofting...

    I gave this a go, the loft is 8.183m wide, so I lowered by 4.0915 (I know it's an awkward number) ,but it was nowhere near the ground, I lowered it until it was at the ground and it was about 11m, this is different for different lofts, some are at different heights but they all are at 0.
  2. K

    Small concern with lofting...

    Hi, I've made a loft for my runway edge tarmac and lines, the only problem I'm having with it is that I can never get the loft to be exactly level with the runway base poly, as the loft is created raised above the original path, like in the tutorial in the wiki. However, it mentions that all...
  3. K

    Repaint problem

    Ok, it seems the textures weren't converted to dxt5. But I'm trying to use the CS 757 paint kit, and I get 4 files, and each of which is completely transparent in PS, whats up with this?
  4. K

    Repaint problem

    Not sure where to go, so I'll post it here. I have made my first fsx repaint out of 32bit bmp files, but every time I edit and replace the texture, it is covered in chrome tiles that only disappear when I zoom in. Why does this happen, it's fine before edit, but not after. Also, creating...
  5. K

    Farranfore WIP

    Yes, initially I'm working on FSX, but when it is done it shouldn't be too hard to convert it to fs9, I still have it on my drive so I'll see how it goes. I'm sure you'll all expect this to be freeware, so as a first for me I'll make it so (for now :rolleyes: ). I'll keep 'em coming!
  6. K

    Farranfore WIP

    Hi everyone, This is my fist ever scenery, only in it's early stages. It's of Farranfore airport, Kerry, Ireland. This may be a small airport, but it serves the entirety of county Kerry and other surrounding counties. There may be few flights a day, most to the Capital, Dublin, other western...
  7. K

    Loft problem

    Thanks everyone, I know what to do now, turns out I was selecting the path in the 'get shape' process. It should have been the other way round. Thanks again!
  8. K

    Loft problem

    I'm making an apron edge using the loft tool, after creating a rectangle, deleting all edges except the top one and drawing the guide line along the apron. I then choose loft out of the compound objects and select get shape, I choose the traced line I drew and the loft is produced vertically...
  9. K

    Ariel imagery?

    Hi, I've recently started into a project on Farranfore airport, Kerry, Ireland. So far I've got the hang of the groundpoly technique but I'm having trouble getting a decent, high quality imagery for the layout of the apron, runway markings etc, as you can see in the image, they're just placed...
  10. K

    Poly wont appear, AGAIN!

    Thanks for the reply Arno, I use open then select my .psd and load it up. I have an alpha on the edge of the tarmac texture which has a gaussian blur effect to create a smooth look. When I select DXT1, the gaussian blur disappears, when I select DXT3 (sorry I meant that not DXT5) the entire...
  11. K

    Poly wont appear, AGAIN!

    Arno thank you so much!, my textures were in the incorrect case, I named it tarmac1 when I should have named it TARMAC1.DDS, I'm not sure if the texture name has to be in caps in the _0.asm file. Could you help me also with a tiny problem I've had with imagetool. When I go to convert to DXT5 the...
  12. K

    Poly wont appear, AGAIN!

    Hi, Sorry for the continuous plaguing of this forum with my problems, I hope it'll be sorted soon. So here it is, I have made my base poly in sketchup, which I have converted to .3ds to import into gmax so I can texture it. I export as .bgl to my scenery folder, with makemdl 2002. After...
  13. K

    A MCX issue

    Yes it appears the images that failed to load were psd images, but after changing them to jpegs the alphas are removed, I don't think jpegs support alphas. I've tried layering the textures by having one slightly above the other but that's only going to lead to more problems. Does MCX support any...
  14. K

    A MCX issue

    Sure, here you go,
  15. K

    A MCX issue

    I exported to dae into a folder which also contains all textures used on the object, which are held in a subfolder of the same name. The first pic is of the model in sketchup, the second is tit in MCX:
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