• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by kowal5376

  1. K

    P3D v5 Blender2P3D/FSX

    Thanks for the reply Ron.So there will be no more updates to the add-on?
  2. K

    P3D v5 Blender2P3D/FSX

    Hello everyone.Is there any chance that this add-on will work in Blender v5?When I try to install it,I get this error:
  3. K

    Blender2FSX error messages

    Hi, I'm sorry for not answering for so long, but I'm having problems with my computer. I found the answer to my problem with export on the P3D forum. Unfortunately,it turned out that the FSX exporter,or maybe the FSX itself,has a number of animation/visibility tag limitation. From my...
  4. K

    Blender2FSX error messages

    Yes,I saved as a new .blend file with a new name,new GUID and new Friendly Name. Unfortunately,it does not work. But as I wrote before,the problem does not occur when I export each layer or collection (in Blender 2.9),the error is only when exporting both layers (collection) together and only in...
  5. K

    Blender2FSX error messages

    Hello everyone. I have a serious problem with which I have been struggling for a week.The problem is that while exporting from Blender to FSX I get an error: AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\io_scene_fsx\export_fsx.py", line 341, in Export spawnv(P_WAIT...
  6. K

    Blender2FSX/P3D (v0.9.5 onwards)

    Hi MANOCHVARMA RAMAN. I have not used 3DS for a very long time.The picture that I put in the previous post comes from the SDK.I have .x, .mdl and .xanim files from the ModelConverterX program. I hope that you will find them useful. I am sending three sets of files - .x, .mdl and .xanim in...
  7. K

    Blender2FSX/P3D (v0.9.5 onwards)

    Hi . I have a question for MANOCHVARMA RAMAN: Could you implement the option to create Empty Attach Point for Catapult/Arrestor Operations in Blender2FSX/P3D? The points are: attachpt_catapult_start_n, attachpt_catapult_end_n, attachpt_blast_shield_n, attachpt_runway_start...
  8. K

    Catapult/Arrestor Operations

    Hello all. Long ago I asked if it is possible to create Attach Points for Catapult/Arrestor Operations in Blender2FSX . These points are: attachpt_catapult_start_n, attachpt_catapult_end_n, attachpt_blast_shield_n, attachpt_runway_start, attachpt_runway_end, attachpt_runway_edg...
  9. K

    Course to selected waypoint

    WOW, and that's what I call a simple explanation ;) Thank you WarpD. Although it has little to do with math ... But XML is not mathematics. :confused: Best Regards. Rob
  10. K

    Course to selected waypoint

    Awesome. Thank you, Bob. And I was sitting on it for three days. For now, it's hard for me to understand all these "C: fs9gps:" ... o_O I understand math, but logic in xml is not logical and confusing for me.:scratchch I changed some of your code, adapting it to my needs ;) : <Gauge Name="Test"...
  11. K

    Course to selected waypoint

    Hi. I am writing a text gauge in which after clicking on a selected waypoint number,will be displayed the course to this waypoint. For now,I have a script base in which,after entering a waypoint number(in the script file),displays its ID. Ultimately,it would display a course to selected...
  12. K

    FSXA FlightPlanWaypoint problem.

    Upss, a small mistake, in the last line of code, of course, is: \{dn}% ETR:%\{md}%((@c:FlightPlanWaypointEstimatedTimeRemaining, hours) 24 % flr)%!02d!:%((@c:FlightPlanWaypointEstimatedTimeRemaining, minutes) 60 % flr)%!02d!:%((@c:FlightPlanWaypointEstimatedTimeRemaining, seconds) 60 %...
  13. K

    FSXA FlightPlanWaypoint problem.

    I am very grateful to you Rob. It seems to me that the script works.:) I was already afraid that I would have to combine something in "<Update>". And that I could not understand (you programmers build such wonders with numbers there)... :wizard: Now the code looks like this: <String> %( 1...
  14. K

    FSXA FlightPlanWaypoint problem.

    Hi, I'm trying to make a gauge to display: FlightPlanWaypointEstimatedFuelConsumption, FlightPlanWaypointFuelRemainedAtArrival, FlightPlanWaypointDistanceTotal, FlightPlanWaypointRemainingTotalDistance, FlightPlanWaypointEstimatedTimeRemaining. Unfortunately,it shows zero. :( I have been...
  15. K

    Blender to FSX Toolkit question

    Hi Ronald. The entry of Blender Console shows that you have a problem with the blender. Install a newer version, I use 2.74. I tried 2.76, but I had problems with it. Then download this version Blender2FSX http://fsdeveloper.com/forum/attachments/blender2fsx_0703-zip.20521/, I do not use version...
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