Hello all.
Long ago I asked if it is possible to create Attach Points for Catapult/Arrestor Operations in Blender2FSX .
These points are:
attachpt_catapult_start_n,
attachpt_catapult_end_n,
attachpt_blast_shield_n,
attachpt_runway_start,
attachpt_runway_end,
attachpt_runway_edg,
attachpt_cable_n_1,
attachpt_cable_n_2.
Then I did not find such a possibility,but maybe today someone knows how to do it in Blender.
Without these points, it is not possible to make a fully functioning aircraft carrier in Blender.
Description of how to add these points to the object is here:
https://www.fsdeveloper.com/wiki/index.php?title=Catapult/Arrestor_Operations_(FSXA)
In 3DS it looks like this:
In Blender2FSX I have not found this option.
So how to create/add these points in Blender2FSX?
Greet and wait for a reply .
Rob.
Long ago I asked if it is possible to create Attach Points for Catapult/Arrestor Operations in Blender2FSX .
These points are:
attachpt_catapult_start_n,
attachpt_catapult_end_n,
attachpt_blast_shield_n,
attachpt_runway_start,
attachpt_runway_end,
attachpt_runway_edg,
attachpt_cable_n_1,
attachpt_cable_n_2.
Then I did not find such a possibility,but maybe today someone knows how to do it in Blender.
Without these points, it is not possible to make a fully functioning aircraft carrier in Blender.
Description of how to add these points to the object is here:
https://www.fsdeveloper.com/wiki/index.php?title=Catapult/Arrestor_Operations_(FSXA)
In 3DS it looks like this:
In Blender2FSX I have not found this option.
So how to create/add these points in Blender2FSX?
Greet and wait for a reply .
Rob.

