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Recent content by martin_ktpa

  1. M

    Gmax People

    Having 3D people rotate to user sort of defeats the purpose. If you're never going to see him from the side & back, why make him 3d?
  2. M

    fsx groundpoly with sp2 - flytampa did it

    100m isn't strict indeed. I don't recall for sure but I think I didn't see problems with large grd polys until later on in development. Perhaps the problems only become obvious after several layers are added. One thing I recall doing is segmenting the TNCM runway edgeline, at first it was just...
  3. M

    fsx groundpoly with sp2 - flytampa did it

    I get the rain fx from the Afcad underneath the ground-polys. Quite simple: make a large Afcad apron covering the whole airport area while making taxiways as apron-links. Then in your grd-textures alpha all the tarmac a bit so you get to see the apron texture underneath. The invisible runway...
  4. M

    fsx groundpoly with sp2 - flytampa did it

    Unfortunately we didn't figure anything new out and I don't think there is anything left to be figured out as far as airport-ground-design goes. TNCM was compiled with the FSX-SP2-SDK except for the ground polys. Those are MakeMDL2002 files and as has been pointed out, FSX appears to load...
  5. M

    Airport Terrain (yawn) this time with some constructive ideas.

    Running the risk of getting ACES bored I'll post it here so noone can say they didn't see our other 100 requests on the subject. Ability to create fully Custom Airport terrain & Ground textures. ----------------------------------------------------------------- Not the same old FS2002 flat...
  6. M

    Transparency/DXT3/drawing order issue

    Sorry if this is off-topic, perhaps it will be useful info to others nevertheless. The problem I reported earlier, with exporting from mixed material scenes, does not seem to be a major issue afterall. The following however is an issue: Within my FSX materials I pre-assigned night...
  7. M

    Transparency/DXT3/drawing order issue

    I think I may have found another thing that was sort of messing things up for me. I tend to have a lot of stuff within my Max scene, basically whole airports not just every single object = separate Max file. Now within my scene, some materials were standard, others FSX. When exporting from a...
  8. M

    Transparency/DXT3/drawing order issue

    I have been fighting with similar issues for a while and found no solution. The best chances of success are if your object is a single MDL. When there are several MDLs involved with various placement refpoints it gets messier. This setting: Alpha Test Level seems more or less useless to me...
  9. M

    FSX Gmax Animation Extravaganza

    I know its common and makes sense, its just sad because collapsing wasn't necessary with FS2002 and FS9, the spline paths worked just fine (perhaps got collapsed during export or compilation, don't know).
  10. M

    FSX Gmax Animation Extravaganza

    Any success with FSX animations that move along a Spline? (Path Contraint position controller) They show up in FSX, but never move using any of the Ambient anims. When I however Animate the same objects with old fashioned keyframes, they do animate fine in FSX. I know I could just...
  11. M

    3dsmax 9 and fsX

    I can confirm that. X2MDL won't compile Panda X files. I haven't compared the source code, it probably lacks the GUID and possibly FSX materials. The ol MakeMDLs both FS8/9 compile Panda X files fine tho.
  12. M

    3dsmax to FS2004

    The closest to "official" would be the X exporter for Max that comes with the DirectX SDK. Don't bother with that tho, it is a simpler version of Panda with no options/settings. The other way around, I have unfortunately not gotten Panda to export FSX materials. For that the actual FSX...
  13. M

    FSX - Z sorting between objects?

    Thanks Dick, In the meantime I had some success as well by using a DS material instead of flipped normals (thanks Runwaypimp). The Z-test-alpha threshold slider must definitely have some effect on results, tho I don't really understand yet what the value does. Glad to see this won't be an...
  14. M

    FSX - Z sorting between objects?

    and here a screenshot of the result I am getting.
  15. M

    FSX - Z sorting between objects?

    Testfile attached. 1. The sample placed at the center of the TNCM runway was compiled as one single MDL (z_test_all_together). 2. The same set of objects was also compiled as separate MDLs at the threshold of TNCM runway 09 (on the beach). All MDLs using the same ref-point in this case...
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