• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Recent content by PMS707

  1. PMS707

    Wrong autogen trees for EDDF

    Running FSX steam — this has nothing to do with the scenery addon — all of the trees in question are outside the perimeter of the airport background. It’s endemic to something in FSX.
  2. PMS707

    Wrong autogen trees for EDDF

    Hey All -- I have the CalClassics EDDF scenery (tweaked) running and all of a sudden, the trees in the vicinity of the airport are all subtropical. I have never seen this before. Have not noticed this at any other airports -- yet. Any ideas on what is happening here?
  3. PMS707

    Making a transparent model window opaque

    Arno -- this question may belong in another thread and perhaps already has an answer there, but it's relevant. Each of the sections of the model needing to be changed can be found on an otherwise identical model (except for its engines). Is it possible to export those pieces of the other model...
  4. PMS707

    Making a transparent model window opaque

    OK -- sounds like all occurrences of that material would be affected then. In this case, the cockpit windows as well would end up being blocked out. I have tried to isolate the material by clicking on the object hierarchy but there is no property I can identify in any of those parts which would...
  5. PMS707

    Making a transparent model window opaque

    Hi -- Novice modeler here -- but I would like to know if MCX as the grunt to take on this task. I am frustrated with the window locations on the flyable Just Flight Super DC-8s. The liveries I want to paint would require me to block various transparent windows. It would be simple enough to do...
  6. PMS707

    Convert directly to .blend

    Not sur if this is the answer you are looking for, but I have exported to .FBX and then blender will import that. Export from MCX as .FBX (autodesk) and import the .FBX into Blender. Edit, save in Blender (or export -- can't recall) as .FBX. Then open the .FBX file in MCX, convert from .FBX to...
  7. PMS707

    MCX FS2004 export settings for MCX

    Ok will give them a try. And — that DC-6B model DESERVES a good paint job!
  8. PMS707

    MCX FS2004 export settings for MCX

    LOL OK so I just switched to the SPINNERCARGO model and my issue is solved! HOWEVER -- I did learn today that it's not possible to convert FS9 to FS9 in MCX, so this was not a complete waste of our time I suppose. Thanks again for your patience and all your help, Tom! --Alex
  9. PMS707

    MCX FS2004 export settings for MCX

    Hey Tom! Ah OK. Well I downloaded all of the P3D4 files for your props from FlightSim, -- since your website indicates FSX/P3d4 but then the author of the conversion states clearly in the READ ME that the models work only in P3D4. When looking at those models in MCX, I notice that the props and...
  10. PMS707

    MCX FS2004 export settings for MCX

    Hi All: I am an FSX user, but am trying to export a tweaked FS9 model using MCX -- as another FS9 model. I use an FSX sim and have never done this, but since this is one of Tom Gibson's AI props, I want to just keep it as an FS9 model. I downloaded and installed the FS2009 SDK, and created the...
  11. PMS707

    ProKey dll problem

    Hi -- for some reason, adding thProKey dll to the plugins folder (latest ADE version) causes the program to fail on startup. What am I missing here? In earlier installs it worked just fine. Thanks, Alex
  12. PMS707

    ILS approaches imported from another ADEX BGL file not compiling

    Tom -- I ended up just redoing it with Stan's AFCAD since for whatever reason, RAW DATA VIEW was grayed out in ADE for the AD4. Anyway -- thanks again for all your help -- I am beginning to wonder if there is even a single question about flight sim you can't answer!:cool:
  13. PMS707

    ILS approaches imported from another ADEX BGL file not compiling

    Hmm -- probably will do the second one first, then if that fails, start over with Stan's file. I guess as long as I separate my airport objects into a separate BGL, I would only really have to re-code and tweak the parking spaces in Stan's file (a relatively fast and simple job), then import the...
  14. PMS707

    ILS approaches imported from another ADEX BGL file not compiling

    OK -- just reading this now. I did everything you said prior to posting. Tried it again got the same things. The issue is that the waypoints are not compiling from the AD4 into the BGL. When I drop the bottom newly compiled BGL file into FSX, there are still no ILS approaches at the airport...
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