• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Soungm

  1. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno, Thanks for looking into this! Actually, I just checked my setup again and found that I made a silly mistake. The width and height of the roof texture were set to 1. After changing them to 32, the roof displays perfectly fine now. Sorry for taking up your time with my oversight! I...
  2. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno, Thanks so much for adding the extra material settings! Regarding the polygon issue, I’ll share the specific files/polygons with you shortly. Also, I had a quick thought about the FLAT roof type. Instead of generating triangular polygons when adding a roof, what if it worked like the...
  3. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno, I’ve downloaded the new development version you released. I tested exporting for P3D v4.4, and I’m happy to report that the PBR settings are working perfectly as intended. Thank you so much for the update! If you have a moment, I would like to make a few additional requests for the...
  4. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno, Regarding my second question about the Texture Area Size, please disregard it. It turns out I was mistaken; I re-checked the output in ModelConverterX and confirmed the Size X/Y settings are working perfectly fine. I'm sorry for the confusion and for taking up your time with a false...
  5. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno, I’m using the v3.3.2026.0503-devrel version, and I have some feedback regarding the Building Texture Configuration Editor. First of all, I’ve confirmed that the saving and loading process of size settings in the editor is now working well. The Allow horizontal flip feature also works...
  6. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno, I’ve been testing the Building Texture Configuration Editor in the v3.3.2026.0425-devrel version, and I wanted to share some quick feedback. First of all, thank you for adding the Allow horizontal flip feature! It works perfectly—the text is no longer flipping and displays just right...
  7. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno, About the first point about the problematic polygon: I attached a screenshot as an example. While the sloping roof is being created, you can see the geometry breaking and holes or gaps visible in the roof. Regarding the height of the building and the shape of the polygon: I tried a...
  8. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Thanks for the suggestion, Arno. I did try the sloped roof method. While it does work as you described, I encountered an issue. Since the SHP polygons vary so much in shape, it causes the roof geometry to break or generate gaps/holes. It is one single building, not three separate ones.
  9. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    I think this is included as well. As you can see in the newly attached image, the texture doesn't align properly as you go up the layers. The noticeable deviation causes the windows and balconies to look vertically out of alignment. I hope the texture is consistently and uniformly applied to...
  10. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno Thank you for your response. I have attached an image to clarify what I am trying to accomplish. I want to create the same roof as shown in the screenshot. I want to create a flat roof with the edges (paraffets) raised around the rim. Any guidance on specific steps or features I...
  11. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hi Arno, Thanks for the reply! I really appreciate you taking the time to look into this. I’ll keep an eye out for any updates or good news regarding these features.
  12. S

    scenProc Some thoughts on Create3DBuilding: Parapets and Texture Mirroring control

    Hello, I’ve been spending a lot of time with the Create3DBuilding step lately, and I was wondering if a couple of things are currently possible—or if they might be cool additions for the future. 1. Parapets for flat roofsIs there any trick to generating a "sunken" rooftop (parapet) instead of...
Back
Top