Hello,
I’ve been spending a lot of time with the Create3DBuilding step lately, and I was wondering if a couple of things are currently possible—or if they might be cool additions for the future.
1. Parapets for flat roofsIs there any trick to generating a "sunken" rooftop (parapet) instead of just a flat polygon? I’m trying to get that realistic look where the roof surface is slightly lower than the outer walls. Something like an "inset" or "offset" function would be amazing. Is there a way to achieve this through script logic or attributes right now?
2. Controlling Texture MirroringWhen a wall is longer than the texture width, scenProc seems to default to mirroring the texture for tiling. It's great for seamlessness, but it’s a bit of a headache when the texture has signs or asymmetrical details because everything gets flipped. Is there a way to force a simple "wrap/repeat" instead of mirroring? If not, having a toggle for this would be a lifesaver for urban buildings.
Would love to hear if anyone has a workaround or if Arno has any thoughts on this.
I’ve been spending a lot of time with the Create3DBuilding step lately, and I was wondering if a couple of things are currently possible—or if they might be cool additions for the future.
1. Parapets for flat roofsIs there any trick to generating a "sunken" rooftop (parapet) instead of just a flat polygon? I’m trying to get that realistic look where the roof surface is slightly lower than the outer walls. Something like an "inset" or "offset" function would be amazing. Is there a way to achieve this through script logic or attributes right now?
2. Controlling Texture MirroringWhen a wall is longer than the texture width, scenProc seems to default to mirroring the texture for tiling. It's great for seamlessness, but it’s a bit of a headache when the texture has signs or asymmetrical details because everything gets flipped. Is there a way to force a simple "wrap/repeat" instead of mirroring? If not, having a toggle for this would be a lifesaver for urban buildings.
Would love to hear if anyone has a workaround or if Arno has any thoughts on this.


