In just realized the ExportBGL step only has P3D V4 as format and not P3D v4.4, the latter is needed to export PBR materials. So the ExportBGL step does not support 3D models with PBR materials at the moment. I'll have to add that format.
Hi Arno,
Regarding my second question about the Texture Area Size, please disregard it. It turns out I was mistaken; I re-checked the output in ModelConverterX and confirmed the Size X/Y settings are working perfectly fine. I'm sorry for the confusion and for taking up your time with a false alarm!
Also, thank you for clarifying the ExportBGL limitation. It’s great to hear that you’ll be adding support for the P3D v4.4 format. Having PBR materials in the exported BGL will be a fantastic addition to scenProc.
Thanks again for your constant support and for the amazing work on these tools!

