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Recent content by Verran

  1. V

    ERROR: found scale animation (Sphere01)

    Do you still have Middleman and Modlecommander, then? I'm in the process of moving the Archangel back to Gmax, but I need to tell makemdl to shut up and colour. There are vertices I don't feel like welding for the sake of texture smoothing.
  2. V

    ERROR: found scale animation (Sphere01)

    Bill, the dope sheet says there's no scale animations; all keys are position and rotation. As for the transform reset, that doesn't resolve the issue. The fuselage exported alone still invokes "found scale animation." I think Panda's arbitrarily creating scale keys for everything on export...
  3. V

    ERROR: found scale animation (Sphere01)

    Scene Graph... I'm not familiar with that, so I ran a user reference search on it and came up with cross-reference scene and objects. I found no helpful information in any of the resulting dialogs with max. Yes, the scale on all objects is 100% (I didn't save the sphere file.) Yes, I...
  4. V

    ERROR: found scale animation (Sphere01)

    No ideas, anyone? I really can't get around this without disabling animation on the Panda plugin... Panda's exporting scale animations that don't exist, and it's tripping makemdl up.
  5. V

    ERROR: found scale animation (Sphere01)

    I apologize for the double post; this isn't getting much attention on the scenery thread where I found the original, and my question is pertinent to aircraft modeling in any case. On that note, the original topic is over two years old. I ran an experiment earlier for giggles and knowledge...
  6. V

    Problem exporting in 3dsmax6

    How fortuitous that I would search this topic out, as I'm having the exact same problem, with an added twist. Exporting from 3dsMax 9 w/Pandasoft DX 9.0 plugin, compiling through makemdl to release to FS2004. I too am receiving the "ERROR: found scale animation (FUSELAGE.)" However...
  7. V

    "V-Tail" control surface animations

    Yes, V-Tails such as the Bonanza. Aye, linked animations were my first thought, but just as quickly I knew that I wanted to not take that approach. It would look very awkward if at moments the elevator of a high-performance craft were pitched in upwards of 60*. :stirthepo
  8. V

    "V-Tail" control surface animations

    Good Afternoon Ladies & Gents, Before I get started on what will be a Migraine, writing new animations for joint elevator/rudders for some of our V-Tail aircraft, I wanted to inquire: Has this already been attempted? Was the attempt met with success or failure? Is the animation...
  9. V

    XtoMdl vertex limit problems...

    Okay, but what about an untextured, unsmoothed model? V/R Justin
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