MakeLevel20Images will take quadtiles of level 16, 17, 18, or 19 and
split them into properly named level 20 quadtiles (or a lesser level if
appropriate for your needs).
The output level directory is saved to the same folder as the input image(s).
If you grab the tile from the DevMode ground tiles option, you can alter
the tile in a paint program, and then make greater level tiles (up to level20)
to replace the aerial imagery, and it will have the same original shader look in MSFS,
reducing or eliminating the need for color correction. Nice for getting rid of anomalies.
split them into properly named level 20 quadtiles (or a lesser level if
appropriate for your needs).
The output level directory is saved to the same folder as the input image(s).
If you grab the tile from the DevMode ground tiles option, you can alter
the tile in a paint program, and then make greater level tiles (up to level20)
to replace the aerial imagery, and it will have the same original shader look in MSFS,
reducing or eliminating the need for color correction. Nice for getting rid of anomalies.