• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. Kekelekou

    FSXA [Solved] Blender2.77a and Blender2FSX0.9.5 : Export failed because of 2 simple objects

    As suggested by PM, I have just removed the double vertices, and voilà! Successful export. Case closed. Until my next mistake :D
  2. Kekelekou

    FSXA [Solved] Blender2.77a and Blender2FSX0.9.5 : Export failed because of 2 simple objects

    Hello! I am modelling a pélicandrome (refill station for French firefighting aircraft) with Blender 2.77a and the 0.9.5 Blender2FSX toolset. The model falls down into several objects, and I have been able to find out that 2 objects can't export. The export runs without any issue when I select...
  3. Kekelekou

    English to Swedish translation...!

    You may want to give it a try at FSnordic.net. Granted this is a Finnish-speaking forum, but Swedish is an official language in Finland and is widely spoken. Il y aura sûrement des personnes prêtes à t'aider sur FSnordic.net, un forum finlandais, mais le suédois est langue officielle en Finlande...
  4. Kekelekou

    FSX:SE Loss of GA AI aircraft

    Hello, Sorry about your hardtime... One single FS9-formatted BGL traffic file will cancel all AI traffic in FSX, IIRC. You may want to check if a FS9 BGL has not slipped through somehow.
  5. Kekelekou

    Skinned animation problem

    Hello, I had the same issue while animating my retardant refill station firefighter. MCX does not simulate skinned animations accurately. You have to test the model in FSX (or P3D) to check if the animation is fine.
  6. Kekelekou

    FS2004 Poly vs night texture mismatch

    Hi Tom, I checked again yesterday with MCX : the WXR270 poly is assigned only one material : the $b200_vc_radio one. I went through all the materials with the « highlight selected » kicked.
  7. Kekelekou

    FS2004 Poly vs night texture mismatch

    Thx Tom. No corresponding plain or _T daytime textures in the panel folder neither! So I guess that the diffuse $b200_vc_xxx texture names read in MCX are just placeholders which allow FS9 to understand that the nighttime textures are b200_vc_xxx_L.bmp. But that does not give the slightest...
  8. Kekelekou

    FS2004 Poly vs night texture mismatch

    Hello Sergio, Thanks for hopping in and for your much detailed explanation. I am waaaaay less subtle than you when it comes to teste the backlit polygon area : I just use an all white texture :laughing:. So anything covered will glow out (just like one of the pictures in my first post). And the...
  9. Kekelekou

    FS2004 Poly vs night texture mismatch

    Hi, Thanks for helping Tom. So I have just done the same « orange bmp » thing with the $b200_vc_kln90b material. The whole kln90b face is the only poly that turns orange. And no night lighting with an all white b200_vc_kln90b_l.bmp! I really can’t grasp how this night lighting works... By the...
  10. Kekelekou

    FS2004 Poly vs night texture mismatch

    Hello! I am flying back again with FS9 on the superb Aeroworx King Air 200 which is a very nice addon indeed. Yet one little glitch is bugging me and I have not been able to solve it on my own so far. That's why I am posting here to have your input about it. What is the issue ? All...
  11. Kekelekou

    FS2004 Deleted. Can be scrapped.

    Edit : deleted and reposted in Aircraft Modelling section.
  12. Kekelekou

    FSXA [Solved]Gauge to ModelDef, any XML changes required?

    So now I am positive : the test code kindly posted by mjahn runs when the MDL is the current airplane's model, but not if used for a ground vehicle. That was it all along... Happy to have found out why. I guess I have to go the "gauge" route then. Not optimal, but it works! @tgibson : Lvars...
  13. Kekelekou

    FSXA Lvar assignment in ModelDef XML?

    @tgibson : I’d say it can. Will test that specifically. @kalong : why on Earth would the same language have the same syntax and usage in gauges or modeldef? MS logic! :laughing::banghead:
  14. Kekelekou

    FSXA [Solved]Gauge to ModelDef, any XML changes required?

    Hello, It finally occurred to me yesterday evening that I want to add this specific animation not to the user’s airplane, but to a ground vehicle added by FireFighterX. So I assigned mjahn’s test code to my MDL and used the MDL as the external model of the current airplane. The animation ran as...
  15. Kekelekou

    FSXA [Solved]Gauge to ModelDef, any XML changes required?

    Thanks mjahn, I’ll test that tonight!
  16. Kekelekou

    FSXA [Solved]Gauge to ModelDef, any XML changes required?

    Thanks for joining mjahn! Just to make things clear : The only real code that is supposed to run the anim is the one posted in my #1 comment. This code runs flawless if used in a XML gauge and the modeldef featuring only the "100 (L: peli_CurrentStatus, number) * (L: peli_Timer, number) +" bit...
  17. Kekelekou

    FSXA [Solved]Gauge to ModelDef, any XML changes required?

    Thanks for posting. I am pretty confident that the original code works as expected because I tested it as follows : all the code in a gauge except this last bit in the modeldef animation: Code: 100 (L:Peli_CurrentStatus, number) * (L:Peli_Timer, number) + And this works absolutely fine! That’s...
  18. Kekelekou

    FSXA Lvar assignment in ModelDef XML?

    You are correct kalong : the code is the one posted in the first comment of the link. My first test method was the same one as yours: all thre code in a gauge except this last bit in the modeldef animation: 100 (L:Peli_CurrentStatus, number) * (L:Peli_Timer, number) + And this works absolutely...
  19. Kekelekou

    FSXA [Solved]Gauge to ModelDef, any XML changes required?

    I set the value of L:Peli_Timer through LINDA. So that I can check if changing its value ends up in L:Peli_CurrentStatus changing too. The last two lines are the ones that set the KF depending on the status of the Lvars. I suspected first that I couldn't have a Lvar assignement AND a...
  20. Kekelekou

    FSXA Lvar assignment in ModelDef XML?

    I don't know if your feedback is good or bad news for me :laughing: Good news because what I want to do is achievable, bad news because then it means I don't a clue about what is wrong in my code! Thanks anyway.
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