Kekelekou
Resource contributor
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Hello!
I am flying back again with FS9 on the superb Aeroworx King Air 200 which is a very nice addon indeed.
Yet one little glitch is bugging me and I have not been able to solve it on my own so far.
That's why I am posting here to have your input about it.
What is the issue ?
All instruments and radios are backlit EXCEPT both the KLN90B and the WXR270. So no way of using them in the VC (I know I could use the pop-up 2D panel, but I'd like to understand and fix the issue for the sake of my simming education).
How is the model designed material- and texture-wise?
The VC mdl is inspected with MCX to understand which materials and textures are used to create the night glow on the radios and the lach thereof on the WXR270.
Radios :
Material : $b200_vc_radio
WXR270 :
Material : $b200_vc_radio, so the same one as the radios
Textures for $b200_vx_radio material
No emissive bmp! Just the diffuse on is defined!
Material check on WRX270 poly
Just to check if the $b200_vc_radio material is truely the one set on the WXR270 poly, I modified the Vcockpit entry in the panel.cfg as follows
Code:
[Vcockpit02]
file=B200_VC_Orange.bmp //256bit, all orange bmp with white alpha
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$B200_VC_Radio
//gauge00=awb2005!awb200_comm1vc, 3,3,130,140,vc
//gauge01=awb2005!awb200_comm2vc, 3,146,130,140,vc
//gauge02=awb2005!awb200_nav1vc, 136,3,130,140,vc
//gauge03=awb2005!awb200_nav2vc, 136,146,130,140,vc
//gauge04=awb2005!awb200_xpdrvc, 269,3,130,140,vc
//gauge05=awb2005!awb200_adfvc, 269,146,130,140,vc
//gauge06=awb200_reg!regnum, 405,3,101,38,vc
//gauge07=awb2001!awb200_ap_vc_toggle, 459,460,52,52,vc
//gauge08=fs9gps!gps_500, 3,292,334,215,vc
//gauge08=awb2009!wxr270dummy, 3,292,334,215,vc
//gauge09=awx.b20!nd, -21,291,343,209,vc
The result is :
So the right material is affected to the right polys.
And yet...
If I modify the existing512x512 DXT3 b200_vc_radio_l.bmp file to a all white bmp with pure black alpha, what I get is this :
How on Earth is it possible that the night texture does not illuminate all the polys to which the $b200_vc_radio material is affected?
What am I missing here?
Any help will be much appreciated!
Best regards!
Kekelekou
I am flying back again with FS9 on the superb Aeroworx King Air 200 which is a very nice addon indeed.
Yet one little glitch is bugging me and I have not been able to solve it on my own so far.
That's why I am posting here to have your input about it.
What is the issue ?
All instruments and radios are backlit EXCEPT both the KLN90B and the WXR270. So no way of using them in the VC (I know I could use the pop-up 2D panel, but I'd like to understand and fix the issue for the sake of my simming education).
How is the model designed material- and texture-wise?
The VC mdl is inspected with MCX to understand which materials and textures are used to create the night glow on the radios and the lach thereof on the WXR270.
Radios :
Material : $b200_vc_radio
WXR270 :
Material : $b200_vc_radio, so the same one as the radios
Textures for $b200_vx_radio material
No emissive bmp! Just the diffuse on is defined!
Material check on WRX270 poly
Just to check if the $b200_vc_radio material is truely the one set on the WXR270 poly, I modified the Vcockpit entry in the panel.cfg as follows
Code:
[Vcockpit02]
file=B200_VC_Orange.bmp //256bit, all orange bmp with white alpha
Background_color=0,0,0
size_mm=512,512
visible=0
pixel_size=512,512
texture=$B200_VC_Radio
//gauge00=awb2005!awb200_comm1vc, 3,3,130,140,vc
//gauge01=awb2005!awb200_comm2vc, 3,146,130,140,vc
//gauge02=awb2005!awb200_nav1vc, 136,3,130,140,vc
//gauge03=awb2005!awb200_nav2vc, 136,146,130,140,vc
//gauge04=awb2005!awb200_xpdrvc, 269,3,130,140,vc
//gauge05=awb2005!awb200_adfvc, 269,146,130,140,vc
//gauge06=awb200_reg!regnum, 405,3,101,38,vc
//gauge07=awb2001!awb200_ap_vc_toggle, 459,460,52,52,vc
//gauge08=fs9gps!gps_500, 3,292,334,215,vc
//gauge08=awb2009!wxr270dummy, 3,292,334,215,vc
//gauge09=awx.b20!nd, -21,291,343,209,vc
The result is :
So the right material is affected to the right polys.
And yet...
If I modify the existing512x512 DXT3 b200_vc_radio_l.bmp file to a all white bmp with pure black alpha, what I get is this :
How on Earth is it possible that the night texture does not illuminate all the polys to which the $b200_vc_radio material is affected?
What am I missing here?
Any help will be much appreciated!
Best regards!
Kekelekou


. So anything covered will glow out (just like one of the pictures in my first post).