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Search results

  1. Kekelekou

    FSXA Solved : Switch foreground hidden by its background

    Hello! Finally I am done with all the gauges for the Islander's Damage Mod, so I have moved on to modelling the missing deice switch in the VC. Thanks to Krispy1001's excellent tutorials and toolset for Blender (2.79), modelling and mapping the switch has been pretty easy. To be honest I have...
  2. Kekelekou

    FSXA BN-2Islander damage mod - Beta released

    Hello, Just a little comment about the last developments of the Damage Mod for the Islander with one good and one bad pieces of news. I am finished with the systems gauges (tested and validated in sim), except the engine ones that are more complicated. The panel gauge will be dealt with later...
  3. Kekelekou

    FSX Finland sceneries

    Fetch the physician! I am passing out! Tuhannet kiitokset!
  4. Kekelekou

    FSX Finland sceneries

    Kiitos for the prompt answers. The livery for the Cerasim 412 is available here indeed : http://aussiex.org/forum/index.php?/topic/13910-europe-cera-bell-412-oh-hvh/ The livery for the HoverControl Bell 412 by Jordan Moore is available here: http://files.fsnordic.net/?download=2162
  5. Kekelekou

    FSX Finland sceneries

    Kyllähän on se hyvää! This is truly gorgeous, Tatu ! But you shouldn’t publish such pictures when the sceneries are NOT released yet. Naughty, naughty! :laughing: Three questions though : - Are all the small airports from Postcards from Lapland included in “North Finland”? You did not...
  6. Kekelekou

    FS2004 Retrieving code for custom anim, visibility from MDL

    Whaaa, that would be fanstastic. But it would also take all the fun out of it. :duck: A modeldef.xml-like file with all animation, mouserect and visibility code would be just great, and maybe quicker to develop. Thanks as always for your consideration toward our requests and comments Arno
  7. Kekelekou

    FS2004 Please delete this thread

    Modo, I doubleposted this thread, could uou please delete this one? Thanks
  8. Kekelekou

    FS2004 Retrieving code for custom anim, visibility from MDL

    Thank you, I’ll give it a try. MCX features are truely impressive. Euroastar350 : these two birds look really good in FSX. I’d be glad to guve you a mittle help, but with no commitment on any timeschdule : my DamageMod for the BN-2 has to be finished first.
  9. Kekelekou

    FS2004 Retrieving code for custom anim, visibility from MDL

    Hello, I am contemplating converting Nemeth Design's Ka-26 and Mi-2 VC from FS9 to FSX, but these models make use of custom anims and mouse rects for several switches. Just like ModelConverterX gives the opportunity to retrieve the codes for custom anims, visibility conditions and mouse rects...
  10. Kekelekou

    FS2004 Please delete this thread

    Thread to be deleted
  11. Kekelekou

    FSXA PZL/Mil MI2 Hoplite

    Have you had the opportunity to work this conversion a little further since then? I have just bought the Hoplite in a attempt to mix its VC with Alphasim’s Ka-32 exterior model.
  12. Kekelekou

    FSXA [Fixed]Joystick throttle intercept gauge

    Thanks for the head-up DragonflightDesign! So, I suppose that you just declare no bitmap in the .rc and .h files and you are done.
  13. Kekelekou

    FSXA [Fixed]Joystick throttle intercept gauge

    Well well well... I got tired of trying to fix the compiler error yesterday evening, so I started again from the blank invisible system template by JB3DG as suggested by kalong. A few copy-pastes later, I could witness a working gauge in FSX, pretty much to my own bewildement. 1st C++ gauge...
  14. Kekelekou

    FSXA [Fixed]Joystick throttle intercept gauge

    Well I'm glad to thank you once again Doug. I have noticed a typo Proc/Pro with MyDispatchProcDLL, and inverted the "DLL implementation" and "Callback collecting..." sections so that the "void CALLBACK MyDispatchProcDLL..." line shows up before MyDispatchProcDLL is called. dwData was just the...
  15. Kekelekou

    FSXA [Fixed]Joystick throttle intercept gauge

    JB3DG : I have deleted the line, thank you for the tip! kalong and all : I have created the project with VC++ 2010 Express from scratch and from the GDI+ template (thanks kalong), but I end up with errors 2065: undeclared identifier for 'hr', 'MyDispatchProDLL' and 'dwData' everytime I try to...
  16. Kekelekou

    FSXA [Fixed]Joystick throttle intercept gauge

    --- Code updated 11/23/2017, 9am --- Well, here am I so far. I have decided to gather almost all code into one cpp file, so that I don't mess up with the connections/inclusions. IMPGauge.cpp : #include "gauges.h" #include "SimConnect.h" #include <tchar.h> #include <stdio.h> #include...
  17. Kekelekou

    FSXA [Fixed]Joystick throttle intercept gauge

    Thank you to both of you for your help. JB3DG (how do you pronounce that btw?) : I was referring to this very template! Could you please confirm that all "connexions" between files (declarations and inclusions) are all done? The links between files are something I'm struggling with, so that if...
  18. Kekelekou

    FSXA [Fixed]Joystick throttle intercept gauge

    Hello everyone, I am working on my first C++ gauge, which will be supposed to intercept throttle movements from the joystick and pass the intercepted value to an XML L:var: http://www.fsdeveloper.com/forum/threads/simconnect-dll-declared-as-gau-in-panel-cfg.441418/ I am studying the SDK and...
  19. Kekelekou

    Tuo lentonkoneeni laulaa jos voisi...

    Tuo lentonkoneeni laulaa jos voisi...
  20. Kekelekou

    FSXA SimConnect DLL declared as .gau in panel.cfg?

    Well, the fuel dump gauge looks quite complicated from my newbie point of view : lots of SimConnect callbaks and so on. The GDI+ example from the resources features much simpler functions, what makes them more readable for a less knowledgeable. I writes that down for further reference. So I’ll...
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