• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Kekelekou

    FSXA SimConnect DLL declared as .gau in panel.cfg?

    Hello Doug. Thank you for your input. I was focused on SimConnect but didn’t think of looking into the Panels and Gauges section of the SDK. Your gauge is much a better example for my needs compares to the ones in the SDK, so, beside using it for my Damage Mod, I’ll know how it works.
  2. Kekelekou

    FSXA SimConnect DLL declared as .gau in panel.cfg?

    Hello there ! I am developing a XML Damage Mod for the Flight1 BN-2 Islander, and I have come to the conclusion that I need an “intercept, mask and pass” module for the joystick throttle. I simulate engine failure through a limited max THROTTLE_SET value (say 70%). This means that if the...
  3. Kekelekou

    FSXA BN-2Islander damage mod - Beta released

    So, what's up regarding the Islander? I have mostly fiddled with the MDL lately. Thanks to Arno's MCX, the throttle levers' positions are not depending on the A:var anymore, but on a L:var. So now the power loss due to a faulty mag during the dead cut test does not end up in a automoving...
  4. Kekelekou

    Mouse rectangle mess

    All the tooltips are back to normal after export! Well done sir :wizard: Thank you for the fix and your steady support!
  5. Kekelekou

    TooltipID changed in exported model

    Oh boy! Thank you so much Arno! But no excuse anymore to postpone my project! :laughing:
  6. Kekelekou

    TooltipID changed in exported model

    Hi Arno, I wish I did the model myself, but I didn't. The model is the Flight1 Islander (they have kindly allowed me to modify it). Yep, you are right : the issue occurs when exporting custom mrecs I wanted to isolate the pitch lever, but the custom mrec went awry at the export, so it would...
  7. Kekelekou

    TooltipID changed in exported model

    Last update : I must have done something wrong when I tired to edit the modeldef.xml, so I have brought everything back to default. So let's start from scratch. MCX points to the default modeldef.xml all along the test. - Islander_interior.mdl shows that custom_mrec_25 is assigned to the left...
  8. Kekelekou

    TooltipID changed in exported model

    No, haven’t tried with tooltiptext. The fact that default mouserect assignments are discarded while exporting still exists even if no modifications are done in the modeldef.xml. PS: what I have writtten is a bit misleading. The issue I am facing is that most tooltips are mixed up ingame : the...
  9. Kekelekou

    TooltipID changed in exported model

    I would never have thought looking for an header file. I was keeping on searching into the online site and the CHM help file! Thanks Arno. Regarding the tooltips, I guess the question is why the already assigned mouserects are replaced by custom ones.
  10. Kekelekou

    TooltipID changed in exported model

    File sent! The SDK lists the IDs here https://msdn.microsoft.com/en-us/library/cc526960.aspx, but I can't find what <TooltipID>13544</TooltipID> refers to.
  11. Kekelekou

    TooltipID changed in exported model

    Darn, can't upload a 4Mb zip file... And by the way, I run a French edition FSX Gold. Maybe the language files are causing the mess in the tooltipIDs? Do you know where a list with the ID number and the meaning can be found?
  12. Kekelekou

    TooltipID changed in exported model

    Good to know that the modified names are fine. So here is the original mdl file. Let's focused on the throttle levers : the untied left one, the untied right one, ant the tied ones. With the original modeldef.xml, the animations, mouserects and visibility conditions from the unaltered file read...
  13. Kekelekou

    TooltipID changed in exported model

    Hello Arno! I’ll send you the file in the next few days (i’m away from home right now). What I have noticed is that beside the tooltipID, some of the custom mrec names look corrupted: they read like « custom_mrec_—A:engine rpm— }1{—&gt;_27 », some simvar names are inserted into the designation...
  14. Kekelekou

    TooltipID changed in exported model

    Hello, Same issue here. Have you been able to find some time to work on this? Thank you for MCX anyway.
  15. Kekelekou

    XMLTOOLS for FSX and P3D updates

    Here is my last test report: - fuel flow : any value set with the C:SIMVARS: has no effect on the engine - manifold pressure : RPM control is possible, but the crazy needle symptom shows up and the plane vibrates a lot - prop pitch : works ok, but the lever movement is a bit of an immersion...
  16. Kekelekou

    XMLTOOLS for FSX and P3D updates

    I’ll control the throttle position when all other options will have failed : auto-moving levers would look a bit odd, and i’d prefer to keep the throttle position as the desired power input, and restrict the RPM further down the line. Controlling manifold pressure is probably going to be my...
  17. Kekelekou

    XMLTOOLS for FSX and P3D updates

    Well, I have just given a try at the fuel flow management through a C:SIMVARS, to no avail. :( The code reads as follows : <Gauge Name="doorlockhorn" Version="1.2"> <Update Frequency="18"/> <Element> <Select> <Value> 0 (>C:SIMVARS:RECIP ENG FUEL FLOW:1, Pounds...
  18. Kekelekou

    FSXA BN-2Islander damage mod - Beta released

    I feel like you are suggesting something to me! ;) I’ll probably use that for the fuel/oil inspection gauge, but I do not want to show the wear level too accurately. In real life, I suppose a pilot always acts if something could go wrong. If the health status is known too precisely, the sim...
  19. Kekelekou

    FSXA BN-2Islander damage mod - Beta released

    Hello! A quick update about how the BN-2 Damage Mod is coming along. Quite nicely I must say : I have been pretty glad that the maintenance panel code was not too buggy. So here is a link to a video showing the main features on a 2 system test gauge : - Activation if engines cut and park brake...
  20. Kekelekou

    XMLTOOLS for FSX and P3D updates

    I'm working on the BN-2 Islander, so the engine is the good ol' Lycoming O540. I am quite glad that fuel flow is settable for recip engines (insert huge sigh of relief here). Thanks Roy for your input!
Back
Top