• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. mamu

    MSFS24 SimObject -Jerk in animation

    Simply include the template in your Simobject .xml and set the animation name as "WindMil_Rotate", you need a single 360 frame anim https://docs.flightsimulator.com/html/Content_Configuration/Models/ModelBehaviors/TemplateExplorer/Asobo/Misc/SimObjects.html#ASOBO_WindTurbine_Template
  2. mamu

    MSFS24 SimObject -Jerk in animation

    Do you have linear interpolation in your animation? It is absolutely needed If you have multiple animations for speed (rotation) in the Blendtreestate, is it impossible to avoid those jerks when the wind speed is near the edge of the threshold For the ammeter I would rather use the...
  3. mamu

    MSFS20 Triggering Hangar door animation in SimObject by distance?

    Ehm no you just need the NZ world updated installed (in 2020... because in 2024 it is streamed by default) Then is just like placing every other object (just like you most likely did) You search for tha NZTL hangar and you place it Then in the Objects drop-down, you select Worldscript and place...
  4. mamu

    MSFS20 Triggering Hangar door animation in SimObject by distance?

    If you don't care about the appearance of the hangar, throw the NZ one in you scenery You simply need to place both the NZTL_WorldScript\NZTL_Hangar3Door worldscript and the NZTL_airport_hangar_3 scenery Object with the same coordinates
  5. mamu

    MSFS20 How to add sounds to my airport?

    Sweet, looking forward for your follow up 😄 I had a scenery (EDAQ) using the same method to spice up the local restaurant and a rave party in a secret location, pretty entertaining 😂
  6. mamu

    MSFS20 How to add sounds to my airport?

    the easiest way is to cheat 🙂 using a SimObject ground vehicle (of course a dummy one) I have explained a little bit here: (go to the sound chapter of the video)
  7. mamu

    MSFS24 Blender + LOD for 2024

    Just for the sake of information Current msfs SDK (as well as 2020 one) gives advice about using the cube trick only when dealing with an object with very obvious animation, because the LOD system will start to skip animation frames, see the bottom of this page...
  8. mamu

    MSFS20 How to see updated Blender exports without restarting the sim every time?

    Creat your project as usual Add your models Compile (build all) With the scenery editor open and your models in place Open the model in blender, In the exporter settings click on the very top "keep original" Export the model from Blender and it will update in the game Tldr:don't export the...
  9. mamu

    Blender Advice? Chain-link Fence - Exporting Instances for MSFS2020 asset library

    Hello there, from that video we had a nice addition in the Scenery Editor You simply need to create a single fence piece Then Look for VectorPlacement in the Objects window Select your fence model (or any of the available ones), and draw a line just like you do with painted lines, the...
  10. mamu

    MSFS24 Blender + LOD for 2024

    Did you make LODs?
  11. mamu

    Any way to make an object move (or rotate) ONLY at specific times?

    Interesting!! Are you using an API to external weather source? Afaik it is impossible gather such info from the game itself because Meteoblue wouldn't be agree, maybe they changed something?
  12. mamu

    Any way to make an object move (or rotate) ONLY at specific times?

    Hi, Your need is to make something when a condition is met (animation at specific times) In MSFS, the only way to constantly check any condition at runtime is within a Simobject So you must wrap your beacon in a Simobject In my video it is explained how to do so Using two different meshes...
  13. mamu

    Any way to make an object move (or rotate) ONLY at specific times?

    Uhm Let me introduce the to the world of Simobjects (You will need to know to accomplish your task)
  14. mamu

    Any way to make an object move (or rotate) ONLY at specific times?

    I have always used a model with two nodes, One with the static mesh, the other one with the animation And swap the visibility of the nodes according to the conditions A snippet showing the emissive also to turn on and off the beacon , off course add a component with a node for your static...
  15. mamu

    Any way to make an object move (or rotate) ONLY at specific times?

    Is this psedo code or AI? Afaik, A: VISIBILITY doesn't exist (There is AMBIENT VISIBILITY but is useless) Also the <Script> and <Guid> tags don't exist
  16. mamu

    Blender Quest for Animated People - distorted animation in MSFS

    @Christian Bahr What is the plan here? A crowd? If you export all those people in the same object you will end up with a single glft with a huge amount of bones (potentially hundreds?), and the game may not like it (although the allowed bone number has increased over time) Should be a better...
  17. mamu

    MSFS20 MSFS Asobo Official Blender exporter

    No unfortunately you really need to apply modifiers/make instances real Or you can use vector placement if possible for your specific object Or if you use 2024 you can use Simpropcontainer
  18. mamu

    MSFS24 Object View Distance Limits

    I'm sorry for your dream but at the moment is Impossible, there is an hard coded limit of 30km For your own fun you can override it by using the debug Lod limits...
  19. mamu

    MSFS24 Animation Trigger

    I'm a bit lazy with tutorials lately About the proximity trigger (and the whole scripting thing) the p3d/fsx documentation is way more informative than the msfs, and there are pretty much no changes You can find my sample for the proximity trigger here, with all the comments in the XML it...
  20. mamu

    MSFS24 Animation Trigger

    L:vars and E:vars are the only one that are shared among all the game That's why the hangar (a scenery Simobject) can use them But as you have already noticed, the L:var are custom variables, it the creator of the aircraft you are flying hasn't used them in its plane, you have no way to...
Back
Top