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Search results

  1. DaveWG

    3dsMax 'Selection Lock Toggle'

    No, it works the other way around. You select the object you're working on and then lock to prevent you selecting anything else. It locks you to that object.
  2. DaveWG

    P3D v4 Dark diffuse in PBR texture

    Can you post a screenshot of the material settings from MCX.
  3. DaveWG

    Best modeling program and newbie help/advice

    My comment was mainly meant as tongue-in-cheek, sorry if it wasn't seen that way.
  4. DaveWG

    Best modeling program and newbie help/advice

    If anyone ever does write a book on the subject, they'll probably make a fortune!
  5. DaveWG

    MCX check for updates not working?

    Don't you just love Windows 10! I'll check the notification settings when I'm next in the pc.
  6. DaveWG

    MCX check for updates not working?

    Hi Arno, is the "check for updates" function working? I know there have been several updates to MCX recently, but I've not had the "update available" prompt when starting MCX recently. Both "CheckForUpdateAtStartUp" and "CheckForUpdateUnstable" are set to "true" in options.
  7. DaveWG

    P3D v4 3ds Max PBR Materials Opacity Map?

    That's strange, mines the other way around! Lol.
  8. DaveWG

    P3D v4 3ds Max PBR Materials Opacity Map?

    I think your viewport settings need to be set to the highest quality, "realistic" I think it's called. (not at the pc to check)
  9. DaveWG

    Reflections on everything!

    You're right, there is a "DXT5_NM XY 8bpp - using DXT5". Just experimented a bit more, & seems the original "DXT5 ARGB 8bbp" can be opened in imagetool if it's saved with mipmaps.
  10. DaveWG

    Reflections on everything!

    I'm pretty sure that's the only option for dxt5 in the list, but I'll double-check when I'm back on the pc. I did also try dxt3 with the same error in imagetool.
  11. DaveWG

    Reflections on everything!

    Here's a link to one of my dds files. http://daveg.cbfsim.org/files/fus.dds Saved in Photoshop CC 2019 as 2048x2048 DXT5 DDS with the nVidia texture tools exporter. Imagetool throws an error trying to open it.
  12. DaveWG

    Reflections on everything!

    That's nothing new I've found before that imagetool can't open DDS files created by the Nvidia exporter in Photoshop, even if the compression format is one imagetool should be able to open.
  13. DaveWG

    Prepar3D v4.4 PBR materials

    Brilliant, thanks Arno.
  14. DaveWG

    Prepar3D v4.4 PBR materials

    Here's the .x file from a slightly simplified version as the original was around 22mb. Hope that helps.
  15. DaveWG

    Prepar3D v4.4 PBR materials

    I'll upload it later when I'm back in front of the pc.
  16. DaveWG

    Prepar3D v4.4 PBR materials

    Hi Arno, I've encountered a problem when exporting a model with MCX that has both PBR and non-PBR materials. Any non-PBR materials seem to get exported with the wrong material settings. My original source model was modified in 3DS Max, with the fuselage and wings given PBR materials, with the...
  17. DaveWG

    P3D v4 material scripting

    Why not just use SODE?
  18. DaveWG

    P3D V4.4 PBR materials feature needed in MCX PLZ!

    From what I've seen so far, both the bump and normal maps, and diffuse / albedo maps are basically the same, with the exception that the "smoothness" map can either be stored in the albedo alpha channel, or the metallic alpha channel. You shouldn't need two slots, as you'd be using one or the...
  19. DaveWG

    P3D v4.4 MDL support

    Hi Arno, thanks for your work on this. I think you do need to have support for both 4 and 4.4 at this time. The paths will just have to be set manually.
  20. DaveWG

    FSW Drop FSW support?

    Never used it, I'd say drop it.
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