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Are there still people using MCX with FSW?
Given that P3D v4.4 also adds PBR support, I am considering to drop the FSW support and their PBR implementation. Because having both ways of doing PBR in the material editor might become confusing.
I assume that given that FSW was cancelled and their SDK was only half complete, not many people still develop for it. But just checking before I drop support.
Given that P3D v4.4 also adds PBR support, I am considering to drop the FSW support and their PBR implementation. Because having both ways of doing PBR in the material editor might become confusing.
I assume that given that FSW was cancelled and their SDK was only half complete, not many people still develop for it. But just checking before I drop support.






