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Search results

  1. rhumbaflappy

    models not showing in 2024

    Make a package that shows the problem. Zip it with all the source files and XMLs, and attach it to a post. If it's too large to attach, then upload it to a cloud services and give a link. Otherwise helpful members are just guessing and wasting time.
  2. rhumbaflappy

    MSFS24 Custom Aerial Imagery and Photogrammetry

    This issue is supposed to be fixed in the upcoming SU3: https://devsupport.flightsimulator.com/t/su1-beta-graphic-bugs-with-cgl-imagery/13257 I have been trying the work-around with the Exclude Tin polygon, but that doesn't appear to work for me in Dortmund, so we will have to wait and see...
  3. rhumbaflappy

    MSFS24 Custom Aerial Imagery and Photogrammetry

    One more thing. Let's say you have a package with an aerial already released. And now you get complaints about the photogrammetry interfering with the aerials. I made a package to just patch the area as NoTin. Added to the Community, it works to suppress the Photogrammetry and allows the...
  4. rhumbaflappy

    MSFS24 Custom Aerial Imagery and Photogrammetry

    I can confirm that photogrammetry and aerial imagery (CGL) are incompatible. I made a quick aerial of EDDL, and the photogrammetry does interfere. With no photogrammetry: Photogrammetry enabled, but with a large NoTin polygon applied to the airport: The downside is with a NoTin applied...
  5. rhumbaflappy

    MSFS24 Custom Aerial Imagery and Photogrammetry

    I think Asobo is aware of the problem and may have a fix for SU3 when it's released.
  6. rhumbaflappy

    MSFS24 LOD System (Vertex Count)

    On the left, the original quad-meshed .blend model. On the right, the glTF it produced from Blender. The only way to tell how many vertices a model will have is have Blender generate the glTF, and then view that. Your .blend file vertex count is not the same as the exported glTF.
  7. rhumbaflappy

    MSFS24 LOD System (Vertex Count)

    Welcome to LOD hell. Here's a link explaining the basic calculations from Asobo: https://devsupport.flightsimulator.com/t/bounding-sphere-issue-lods-screen-size/13580/91?u=rhumbaflappy Here's a cube in Blender. It's faces are quads. Here's the same object, but triangulated in Blender: This...
  8. rhumbaflappy

    Help for a Noob

    To add or change elements in what I think of as the path-bone, you need to remake the taxiway system, parking, and runways (and possibly Jetways). I looked at the link you provided above and found a 2020 XML for that airport given to you by ScruffyDuck. I used elements from that to make a new...
  9. rhumbaflappy

    MSFS20 Enviromental Occlusion not working

    Anybody feel free to correct me if I'm wrong. I think the EO material only applies to it's own model. So anything inside the hangar still shows rain, as it's a per-model material. An aircraft inside the hangar will still show rain, as it does not have a EO material applied to it's exterior. A...
  10. rhumbaflappy

    MSFS20 Crash to desktop when building all due to specific objects

    A simple brute force method to track errors is to duplicate the PackageSources, and safely put it away somewhere. Now eliminate half the models in the package and compile. If it's now OK, add in a model from the duplicated PackageSources. One at a time until the bad model is found. If the first...
  11. rhumbaflappy

    AI Model Generation

    I think their plan is to make it renewable when the license expires. But, plans can change. It's quite powerful, and really helps with AI-generated models and photogrammetry. And it's quite useful for LOD generation.
  12. rhumbaflappy

    MSFS24 Package Order Hint Setting

    In MSFS2024 we now should be using Package Order Hints. It tells the compiler what we are making so it can guess the package order the Sim should use. These are the allowed hints: BESPOKE_AIRPORT_PATCH These are 3rd party packages that override changes in BESPOKE_AIRPORT packages...
  13. rhumbaflappy

    MSFS20 ILS Issue - Ils doesn't appear on game

    I don't use Navigraph. Perhaps another developer can help with this. My understanding is removing Navigraph from the Community folder is the most reliable solution. Not helpful, I know.
  14. rhumbaflappy

    AI Model Generation

    InstaLOD Studio has a Pioneer license. https://shop.instalod.io/product/64cd3a99a6487104e158dfb6/buy Currently it's free if you make under $100000 per year in your modeling business. You have to register with the AbstractID. It's on that page as of today. The page explains it is $1188 per year...
  15. rhumbaflappy

    MSFS20 ILS Issue - Ils doesn't appear on game

    If you use Navigraph, it will override all ILS code.
  16. rhumbaflappy

    AI Model Generation

    InstaLOD studio (free) has a Remesh profile that can reduce the model to a fraction of vertices. It remeshes and resets the materials and UVs for the new mesh. You can then use it's Optimize profile to create LODs from the newly remeshed model to get a set of LODs. Lots of options to control...
  17. rhumbaflappy

    AI Model Generation

    A different website: Hitem3d More "accurate" mesh, but very high poly count.
  18. rhumbaflappy

    ModelconverterX MSFS2024 object

    I don't believe these ktx2p files are used in the glTF models. These ktx2p files are packed textures that already exist in the texture folder. They aren't created by the sim's compiler, so I assume they are created by the Marketplace prep process (controlled by Microsoft I think). I don't know...
  19. rhumbaflappy

    AI Model Generation

    I wanted to see if there were any free pumpjack models. There were some, but I thought i'd try to make my own. I didn't need great quality and didn't want to spend a lot of time modeling. There's no doubt ai has entered Flight sim modeling. FS2020 and 2024 have tons of procedural models as well...
  20. rhumbaflappy

    Exporting A Model From Gmax Using The FS2004 Gamepack

    https://www.youtube.com/results?search_query=gmax+tutorial It seems you need to learn modeling. The above link is for GMAX tutorials on youtube. But I would suggest you learn Blender if you have to start from scratch. Blender exports to lots of different formats, and ModelConverterX can...
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