• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Frédéric Revol

    FS2004 BGLCOMP buffer overflow

    OK. You're right, the version is 9.0.0.0 This is an FS9 project which I run through the BGLCOMP but because ADE9X creates the xml file with, for example, TrafficScalar lines, I have to remove them before compiling. It was working fine until now as I get this overflow message. Fred
  2. Frédéric Revol

    FS2004 BGLCOMP buffer overflow

    Jon, The version I have is indeed 5th Jan 2004 but shows version 0.0.0.4 Fred
  3. Frédéric Revol

    FS2004 BGLCOMP buffer overflow

    Hi, I'm still having the FSX/FS2004 issue where ADE9X is actually creating an FSX xml file but I manage to get it to work once some of the specific xml entries for FSX are removed (ie traffic scalar, etc...). However, I'm now well advanced in my project and get the following message from...
  4. Frédéric Revol

    FS2004 Traffic scalar compiler issue

    Jon, Works fine now. Many thanks for your precious and quick help, Brgds Fred
  5. Frédéric Revol

    FS2004 Traffic scalar compiler issue

    Jon, What I have done in the meantime, is to remove anything FSX specific and created the airport by importing the updated XML file and it works now. Seems the Tower viewpoint also created some issues... I'll let you know if I still experience difficulties with this file. Thanks, Fred
  6. Frédéric Revol

    FS2004 Traffic scalar compiler issue

    yep, Always ADE since I do not run FSX. Fred
  7. Frédéric Revol

    FS2004 Traffic scalar compiler issue

    Jon, The airport was created from scratch using ADE from the stock airport. No other utility was used in the process. Fred
  8. Frédéric Revol

    FS2004 Traffic scalar compiler issue

    Jon, This is sent. Appreciate. Fred
  9. Frédéric Revol

    FS2004 Traffic scalar compiler issue

    Hi, Thanks for your reply, Versions: Application 01.43.0 Engine 04.04.0 CommonLib 01.04.2729 Fred
  10. Frédéric Revol

    FS2004 Traffic scalar compiler issue

    Hi, I have just started using ADE to update my Doha FS9 airport. I have an issue with the compiler which, not always, gives me the following issue : I have read that this issue is specific to FSX XML files being compiled using FS2004 BGLCOMP. However, I am only using FS2004 and do not...
  11. Frédéric Revol

    Docking system stuck in scenery

    Hi, I have found the answer myself. I had actually selected the wrong heading for the docking... Sorry for the trouble... Fred
  12. Frédéric Revol

    Docking system stuck in scenery

    Hi, I have used VGDS tweaker to creater my MDL for a SafeGate docking system. Then converted it into a RWY12 xml file and added it to my bgl. Fine, the system appears right but it seems not to be activated as only TOO FAR is flashing while STOP is constantly lit. No other movement was...
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