• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 BGLCOMP buffer overflow

Messages
72
Country
qatar
Hi,

I'm still having the FSX/FS2004 issue where ADE9X is actually creating an FSX xml file but I manage to get it to work once some of the specific xml entries for FSX are removed (ie traffic scalar, etc...).

However, I'm now well advanced in my project and get the following message from BGLCOMP :

FATAL ERROR: Airport Output buffer OVERFLOW

The only solution is to split the xml in several parts but then, either the aprons do not appear or, the taxiways, etc...

Is this a known issue? Is there any workaround?

Thanks, Brgds

Fred
 
We need to understand how the program is accessing the FSX Bgl Comp when in FS9 mode. ADE9X has a copy of the FS9 BglComp located in the FS9 section of the program which it should be using. For FSX it needs the FSX SDK installed.

Perhaps you can check in the FS9 folder of ADE and let me have the file date and version number of BglComp.exe located there.

The correct one is dated Jan 5th 2004 with a product version of 9.0.0.0
 
Jon,

The version I have is indeed 5th Jan 2004 but shows version 0.0.0.4

Fred

No that is the file version, not the product version.

So can you please explain your problem. Is this a FS9 project or FSX project. Are you saying that your FS9 project is going through the FS9 compiler?

Also I can't recall ever seeing this error. It sounds like you are compiling XML manually - is that correct?
 
OK.

You're right, the version is 9.0.0.0

This is an FS9 project which I run through the BGLCOMP but because ADE9X creates the xml file with, for example, TrafficScalar lines, I have to remove them before compiling. It was working fine until now as I get this overflow message.

Fred
 
OK.

You're right, the version is 9.0.0.0

This is an FS9 project which I run through the BGLCOMP but because ADE9X creates the xml file with, for example, TrafficScalar lines, I have to remove them before compiling. It was working fine until now as I get this overflow message.

Fred

I'm sorry that I don't understand - ADE in FS9 mode does not generate any XML that cannot be compiled by the FS9 BglComp. you are using ADE in FS9 Mode?
 
Jon,

This is something we have already discussed together and was fixed for the next release. Anyway, the problem is that the xml generated does create this overflow which I do not understand.

Fred
 
Jon,

This is something we have already discussed together and was fixed for the next release. Anyway, the problem is that the xml generated does create this overflow which I do not understand.

Fred

Then please zip up the full xml file and email it to me - jon AT scruffyduck.co.uk
 
I finally managed to get the xml file open in ADEX. I need to go back to the point that the XML file is an FSX file containing data that can only be compiled in FSX. You refer to us having a previous discussion on this and I apologize that I do not recall it immediately

Nevertheless the immediate problem can be seen in the screenshot

screenshot.48.png


There are over 2800 taxi links in this file - most of them closed and most emanating from a single point on the airport (the ARP) (the stock airport in FSX has 103). This crashes the Fault finder which is another problem and I need to investigate that. I notice that a lot of them seem to have ICE as the surface and a width of 0.5m

However I would start on the assumption that the BglComp Stack Overflow is related to these rogue taxi links.

They clearly all need to be removed. Second if this is intended to be used in FS9 it needs to be cleaned up of FSX elements. The FS9 Bglcomp will continue to throw errors until that is done.
 
Last edited:
Jon,

The display you have (and I have tried that too) is strange since this is not what I have in ADE native. Anyway, I have found no other way but the closed links to simulate the apron markings.

sanstitrepwz.png


What I have done is to keep my current ADE9 project and split the xml into several parts in order to have smaller xml files that do compile perfectly. Guess that's the best way at the time.

Thanks for your help. Great to have a tool like ADE9.

Fred
 
Back
Top