• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Chrismot

    Blender to FSX - Skinned meshes mini-tutorial

    Hi @capt_x, @Dutchessenblend, @krispy1001, and everyone, Sorry to insist, but I'm just finishing my Morane D-3801, and I'm totally blocked ..: !! The end point of my project is the realization of the pilot with skinned mesh. For reasons known by Felix, I use the 7.03 version of Blender to FSX...
  2. Chrismot

    Blender2FSX error messages

    Hello everybody, I never had any problems until a few weeks ago: under Windows 10 for months, everything was perfect ... And in recent weeks, I have a regular OSError at export! The solution is to reboot the PC ..., sometimes several times, before the export is done !! But this is not the...
  3. Chrismot

    Blender to FSX - Skinned meshes mini-tutorial

    Hi Felix @capt_x, For over a week, I try to run a skinned mesh ...! And it works ... just a litle! My mesh uses a bone that moves (position) and turns (rotate); it is based on a TAG of the elevator axis. After exporting the .mdl file in FSX I found the result not exactly like in Blender ...
  4. Chrismot

    Tutorial Animated Pilot From Start To Finish Using Blender

    Hi Kris, I learned a lot by watching your videos tutorials ... I am almost at the end of my project (!): Morane D-3801. I downloaded your pilot model: wonderful! But it is true that the tutorial which must be accompanied this model is lacking, for now ... I look forward to complete my project...
  5. Chrismot

    Blender to FSX Toolset

    Hi Felix, I remember very well! Long way since then ...! At that time, I thought I'd never get to the end of this modeling. But through hard work and tenacity, having learned everything you need to know how to use Blender, SDK, xml language, and operation of Blender2FSX, I became an expert ...
  6. Chrismot

    Blender to FSX Toolset

    Hello Kris, and all others..., You're right, it's the only solution, and it works perfectly well: change the material with a new (the same with another name ...)! That said, I would just like to inform the community using Blender2FSX my Morane D-3801 still requires a few weeks of work. Until...
  7. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hi Daan and all, I finally found! It's actually easier than what I was trying to do: I thought that to have a rendering in FSX, you had to get this rendering made in 3DView in Blender screen with "Solid" ViewPort Shading. For this reason I was looking for a way to create a triple image...
  8. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    That is the question ... How to do?
  9. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hia Daan, here the two images loaded into textures: one for color, the second for NormalMap... Here is the correct result preview of "Material" ... From there, I do not know how to explain to the editor "UV / Image" simply using the material I just created with two images! If I...
  10. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hi Daan, Yes, everything is ok! I have two different images, one for color, the other for NormalMap, and the two images are correctly set as on your image. In the material preview, the display is absolutely correct! But I do not see the results, nor in the UVIname Editor window or in the 3D...
  11. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hi Dutcheeseblend, With a compound material of a color, no problem! PNG filetype, no problem with one image... Yes, with the same way as for a single image. But in the "UV/Image Editor" screen. in the selection of the image "Browse Image to be linked", I can not load two (that of the...
  12. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hi Kris and all..., I'm trying to texture my plane ... I followed the Krispy tutorial video with a material containing multiple textures (Diffuse, Specular, ...). Gimp, I create a Normal Map My fuselage + basic color. So two .png files, two .bmp files and two .dds files DXT5 (NormalMap.dds and...
  13. Chrismot

    FSXA How to save throttle value in modeldef.xml?

    After many tests, I've realized that I had two versions of my code running at the same time ... one for the external model of the plane, and another for the virtual cockpit! That's been THE problem to me ... So you were right Mario... Thanks for your help! :)
  14. Chrismot

    FSX XML: Glass gauges fading in

    Your answers will fill me with joy ...! I'm having a lot of fun to test all this ... A huge thank you to XML Gurus!
  15. Chrismot

    FSX XML: Glass gauges fading in

    Hi all, Is it possible to include a <Update> in modeldef.xml file? If so, at what point exactly? Or if not, can we include a "loop using a Goto" in modeldef.xml file? If so, where and how? Thank you for all the help that the Gurus of XML will bring me:)
  16. Chrismot

    FSXA How to save throttle value in modeldef.xml?

    The problem is that all variables that depend on (A: GENERAL ENG LEVER THROTTLE POSITION: 1 percent) are systematically modified when a change in position of the throttle ... This, regardless of whether the receiving variables be conditioned (if {...}) or not. How to avoid this?
  17. Chrismot

    FSXA How to save throttle value in modeldef.xml?

    Hi Mario, Thank you! But I had already tried this: (L:VitesseHaute, bool) ! if{ (A:GENERAL ENG THROTTLE LEVER POSITION:1, percent) (>L:SaveThrottleHVInicio, percent) 1 (>L:VitesseHaute, bool)...
  18. Chrismot

    FSXA How to save throttle value in modeldef.xml?

    Hi all, In my modeldef.xml file, I try to save the return value (A: GENERAL ENG LEVER THROTTLE POSITION: 1 percent) in a variable (L: variable name, enum) at a specific time. But I see that my variable changes when the position of my throttle changes ... !!! How to save the value given by (A...
  19. Chrismot

    Blender to FSX Toolset

    Hello everyone, As I see only a few posts on this forum for a few months, I would just encourage @capt_x to continue achieving its fabulous Blender2FSX ... fabulous! Also encourage developers to use this wonderful program that allows the creation of very good quality aircraft for FSX and P3D...
  20. Chrismot

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Hello Kris, A very big thank you for all your help. The result of all this work will be a Morane D-3801 of 1941 - Swiss Army, faithful replica of the last Morane in the world in flying condition. This single copy is in Switzerland and I have been able to obtain all necessary documentation to...
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