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@steveh2112
Hi Steve
If by automatic weighting you mean using envelopes, then yes, there is a workaround to make that work in FSX. Check out this thread:
http://www.fsdeveloper.com/forum/threads/skinned-mesh-with-envelopes.432482/
i've been using the 3rd option down on the Armature deform list, 'with automatic weights' because most of the vids i've seem about character animation show that option. i haven't played with this for a while since i got stuck on scenery design so i've kind of forgot about it a bit, anyhow, today i'll take a close look at that thread and try again. thanks. i'm using the 0703 plugin, i assume that still the safest one to use right?
i animated my mesh like this
i posted my results at
http://www.fsdeveloper.com/forum/th...-to-animate-in-fsx-or-mcx-please-help.433035/
thanks again
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), the front left arm animates, but not the body. I haven't yet found out why 




